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/*
 * This file is part of the Yildiz-Engine project, licenced under the MIT License  (MIT)
 *
 * Copyright (c) 2017 Grégory Van den Borre
 *
 * More infos available: https://www.yildiz-games.be
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
 * documentation files (the "Software"), to deal in the Software without restriction, including without
 * limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
 * WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
 * OR COPYRIGHT  HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE  SOFTWARE.
 */

package be.yildiz.module.physics.bullet;

import be.yildiz.common.log.Logger;
import be.yildiz.common.nativeresources.NativeResourceLoader;
import be.yildiz.module.physics.AbstractPhysicEngine;
import be.yildiz.module.physics.PhysicWorld;

/**
 * Bullet implementation for the physic engine.
 *
 * @author Van den Borre Grégory
 */
public final class BulletPhysicEngine extends AbstractPhysicEngine {

    /**
     * Simple constructor, load the native lib.
     */
    public BulletPhysicEngine(NativeResourceLoader nativeResourceLoader) {
        super();
        Logger.info("Initializing Bullet physic engine...");
        nativeResourceLoader.loadBaseLibrary("libgcc_s_sjlj-1", "libstdc++-6");
        nativeResourceLoader.loadLibrary("libLinearMath","libBulletCollision", "libBulletDynamics", "libyildizbullet");
        Logger.info("Bullet physic engine initialized.");
    }

    @Override
    protected PhysicWorld createPhysicWorldImpl() {
        return new BulletWorld();
    }
}




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