be.yildiz.module.physics.bullet.BulletPhysicEngine Maven / Gradle / Ivy
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Bullet implementation for the physics module.
/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2017 Grégory Van den Borre
*
* More infos available: https://www.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package be.yildiz.module.physics.bullet;
import be.yildiz.common.log.Logger;
import be.yildiz.common.nativeresources.NativeResourceLoader;
import be.yildiz.module.physics.AbstractPhysicEngine;
import be.yildiz.module.physics.PhysicWorld;
/**
* Bullet implementation for the physic engine.
*
* @author Van den Borre Grégory
*/
public final class BulletPhysicEngine extends AbstractPhysicEngine {
/**
* Simple constructor, load the native lib.
*/
public BulletPhysicEngine(NativeResourceLoader nativeResourceLoader) {
super();
Logger.info("Initializing Bullet physic engine...");
nativeResourceLoader.loadBaseLibrary("libgcc_s_sjlj-1", "libstdc++-6");
nativeResourceLoader.loadLibrary("libLinearMath","libBulletCollision", "libBulletDynamics", "libyildizbullet");
Logger.info("Bullet physic engine initialized.");
}
@Override
protected PhysicWorld createPhysicWorldImpl() {
return new BulletWorld();
}
}