be.yildiz.module.physics.bullet.BulletPhysicObjectBuilder Maven / Gradle / Ivy
/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2017 Grégory Van den Borre
*
* More infos available: https://www.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package be.yildiz.module.physics.bullet;
import be.yildiz.common.nativeresources.NativePointer;
import be.yildiz.module.physics.GhostObject;
import be.yildiz.module.physics.PhysicObjectBuilder;
import jni.BulletWorldNative;
/**
* @author Grégory Van den Borre
*/
public class BulletPhysicObjectBuilder extends PhysicObjectBuilder {
private final BulletShapeProvider provider;
private final NativePointer worldPointer;
private BulletWorldNative worldNative = new BulletWorldNative();
public BulletPhysicObjectBuilder(BulletShapeProvider provider, NativePointer worldPointer) {
this.provider = provider;
this.worldPointer = worldPointer;
}
@Override
public BulletStaticBody buildStatic() {
final long bodyAddress = this.worldNative.createStaticBody(this.worldPointer.getPointerAddress(), this.getShapePointer().getPointerAddress(), id.value, position.x, position.y, position.z, direction.x, direction.y, direction.z);
return new BulletStaticBody(NativePointer.create(bodyAddress), this.worldPointer, position, direction, id);
}
@Override
public BulletKinematicBody buildKinematic() {
final long bodyAddress = this.worldNative.createKinematicBody(this.worldPointer.getPointerAddress(), this.getShapePointer().getPointerAddress(), id.value, position.x, position.y, position.z);
return new BulletKinematicBody(NativePointer.create(bodyAddress), this.worldPointer, id);
}
@Override
public BulletDynamicBody buildDynamic() {
final long bodyAddress = this.worldNative.createDynamicBody(this.worldPointer.getPointerAddress(), this.getShapePointer().getPointerAddress(), id.value, position.x, position.y, position.z, mass);
return new BulletDynamicBody(NativePointer.create(bodyAddress), this.worldPointer, id, mass);
}
@Override
public GhostObject buildGhost() {
final long ghostAddress = this.worldNative.createGhostObject(this.worldPointer.getPointerAddress(), this.getShapePointer().getPointerAddress(), id.value, position.x, position.y, position.z);
return new BulletGhostObject(id, NativePointer.create(ghostAddress), this.worldPointer, position);
}
private NativePointer getShapePointer() {
if(this.box != null) {
return this.provider.getShape(this.box);
} else if(this.sphere != null) {
return this.provider.getShape(sphere);
} else if (this.mesh != null) {
return this.provider.getShape(this.mesh);
}
throw new NullPointerException("No shape has been defined.");
}
}
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