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be.yildiz.module.physics.bullet.BulletStaticBody Maven / Gradle / Ivy

/*
 * This file is part of the Yildiz-Engine project, licenced under the MIT License  (MIT)
 *
 * Copyright (c) 2017 Grégory Van den Borre
 *
 * More infos available: https://www.yildiz-games.be
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
 * documentation files (the "Software"), to deal in the Software without restriction, including without
 * limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
 * WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
 * OR COPYRIGHT  HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE  SOFTWARE.
 */

package be.yildiz.module.physics.bullet;

import be.yildiz.common.id.EntityId;
import be.yildiz.common.nativeresources.NativePointer;
import be.yildiz.common.vector.Point3D;
import be.yildiz.module.physics.StaticBody;
import lombok.Getter;

/**
 * A static body is intended to stay at its original position and will never move, it has a mass of 0 and is not affected by physic forces.
 *
 * @author Grégory Van den Borre
 */
final class BulletStaticBody extends BulletBody implements StaticBody {

    @Getter
    private final Point3D position;

    @Getter
    private final Point3D direction;

    /**
     * Full constructor.
     *
     * @param pointerAddress Pointer to the native object.
     * @param worldPointer   World pointer address.
     * @param id             Associated id.
     */
    BulletStaticBody(final NativePointer pointerAddress, final NativePointer worldPointer, final Point3D position, final Point3D direction, final EntityId id) {
        super(pointerAddress, worldPointer, id);
        this.position = position;
        this.direction = direction;
    }
}




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