be.yildiz.module.physics.bullet.BulletStaticBody Maven / Gradle / Ivy
/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2017 Grégory Van den Borre
*
* More infos available: https://www.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package be.yildiz.module.physics.bullet;
import be.yildiz.common.id.EntityId;
import be.yildiz.common.nativeresources.NativePointer;
import be.yildiz.common.vector.Point3D;
import be.yildiz.module.physics.StaticBody;
import lombok.Getter;
/**
* A static body is intended to stay at its original position and will never move, it has a mass of 0 and is not affected by physic forces.
*
* @author Grégory Van den Borre
*/
final class BulletStaticBody extends BulletBody implements StaticBody {
@Getter
private final Point3D position;
@Getter
private final Point3D direction;
/**
* Full constructor.
*
* @param pointerAddress Pointer to the native object.
* @param worldPointer World pointer address.
* @param id Associated id.
*/
BulletStaticBody(final NativePointer pointerAddress, final NativePointer worldPointer, final Point3D position, final Point3D direction, final EntityId id) {
super(pointerAddress, worldPointer, id);
this.position = position;
this.direction = direction;
}
}
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