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/*
 * This file is part of the Yildiz-Engine project, licenced under the MIT License  (MIT)
 *
 * Copyright (c) 2017 Grégory Van den Borre
 *
 * More infos available: https://www.yildiz-games.be
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
 * documentation files (the "Software"), to deal in the Software without restriction, including without
 * limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
 * WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
 * OR COPYRIGHT  HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE  SOFTWARE.
 */

package jni;

/**
 * Native interface for the btbody with dynamic behavior.
 *
 * @author Grégory Van den Borre
 */
public class BulletDynamicBodyNative {

    /**
     * Set the btbody position in native code.
     *
     * @param pointerAddress Native btbody pointer address.
     * @param x              Position X value to set to the btbody.
     * @param y              Position Y value to set to the btbody.
     * @param z              Position Z value to set to the btbody.
     */
    public native void setPosition(final long pointerAddress, final float x, final float y, final float z);

    /**
     * Set the body direction.
     *
     * @param pointerAddress Native btbody pointer address.
     * @param x              Direction X value.
     * @param y              Direction Y value.
     * @param z              Direction Z value.
     */
    public native void setDirection(final long pointerAddress, final float x, final float y, final float z);

    /**
     * Set the orientation in native code.
     *
     * @param pointerAddress Native btbody pointer address.
     * @param w              Orientation quaternion W value.
     * @param x              Orientation quaternion X value.
     * @param y              Orientation quaternion Y value.
     * @param z              Orientation quaternion Z value.
     */
    public native void setOrientation(final long pointerAddress, final float w, final float x, final float y, final float z);

    /**
     * Apply a force to the body.
     *
     * @param pointerAddress Native btbody pointer address.
     * @param x              Direction X value.
     * @param y              Direction Y value.
     * @param z              Direction Z value.
     */
    public native void applyForce(final long pointerAddress, final float x, final float y, final float z);

}




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