jni.BulletGhostObjectNative Maven / Gradle / Ivy
/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2017 Grégory Van den Borre
*
* More infos available: https://www.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package jni;
/**
* Native interface for the btghost.
*
* @author Grégory Van den Borre
*/
public class BulletGhostObjectNative {
/**
* Delete the object in native code and remove it from the world.
*
* @param pointerAddress Native btghost pointer address.
* @param worldPointer Native pointer address of the btdiscreetworld containing the ghost object.
*/
public native void delete(final long pointerAddress, final long worldPointer);
/**
* Set the btghost position in native code.
*
* @param pointerAddress Native btbody pointer address.
* @param x Position X value to set to the btghost.
* @param y Position Y value to set to the btghost.
* @param z Position Z value to set to the btghost.
*/
public native void setPosition(final long pointerAddress, final float x, final float y, final float z);
}
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