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/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2018 Grégory Van den Borre
*
* More infos available: https://www.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package jni;
/**
* @author Grégory Van den Borre
*/
public class BulletWorldNative {
/**
* Create a new yz::World in native code.
*
* @return The pointer value of the created object.
*/
public native long constructor();
/**
* Throw a ray and retrieve its collision point and collided object.
*
* @param pointerAddress Pointer address of this associated yz::World.
* @param beginX Ray origin X value.
* @param beginY Ray origin Y value.
* @param beginZ Ray origin Z value.
* @param endX Ray end X value.
* @param endY Ray end Y value.
* @param endZ Ray end Z value.
* @return an array containing the id of the intersected object, the x, y and z values of the intersection point.
*/
public native long[] raycast(final long pointerAddress, final float beginX, final float beginY, final float beginZ, final float endX, final float endY, final float endZ);
/**
* Throw a ray and retrieve its collided object, faster than raycast.
*
* @param pointerAddress Pointer address of this associated yz::World.
* @param beginX Ray origin X value.
* @param beginY Ray origin Y value.
* @param beginZ Ray origin Z value.
* @param endX Ray end X value.
* @param endY Ray end Y value.
* @param endZ Ray end Z value.
* @return an array containing the id of the intersected object, the x, y and z values of the intersection point.
*/
public native long simpleRaycast(final long pointerAddress, final float beginX, final float beginY, final float beginZ, final float endX, final float endY, final float endZ);
/**
* Create a btshape from a serialized file.
*
* @param pointerAddress Pointer address of this associated yz::World.
* @param file File to deserialize.
* @return A pointer to the btshape retrieved from the serialized file.
*/
public native long deserializeMesh(final long pointerAddress, final String file);
/**
* Set the gravity in native code.
*
* @param pointerAddress Pointer address of this associated yz::World.
* @param gravityX Gravity X value.
* @param gravityY Gravity Y value.
* @param gravityZ Gravity Z value.
*/
public native void setGravity(final long pointerAddress, final float gravityX, final float gravityY, final float gravityZ);
/**
* Create a static btrigidbody in native code.
*
* @param pointerAddress Pointer address of this associated btworld.
* @param shape btshape pointer to build the body.
* @param id Id to associate with the body.
* @param x Body position X value.
* @param y Body position Y value.
* @param z Body position Z value.
* @param dX Body direction X value.
* @param dY Body direction Y value.
* @param dZ Body direction Z value.
* @return A pointer to the newly created btrigidbody.
*/
public native long createStaticBody(final long pointerAddress, final long shape, final long id, final float x, final float y, final float z, final float dX, final float dY, final float dZ);
/**
* Create a kinematic btrigidbody in native code.
*
* @param pointerAddress Pointer address of this associated btworld.
* @param shape btshape pointer to build the body.
* @param id Id to associate with the body.
* @param x Initial X position.
* @param y Initial Y position.
* @param z Initial Z position.
* @return A pointer to the newly created btrigidbody.
*/
public native long createKinematicBody(final long pointerAddress, final long shape, final long id, final float x, final float y, final float z);
/**
* Create a kinematic btrigidbody in native code.
*
* @param pointerAddress Pointer address of this associated btworld.
* @param shape btshape pointer to build the body.
* @param id Id to associate with the body.
* @param x Initial X position.
* @param y Initial Y position.
* @param z Initial Z position.
* @param mass Initial mass.
* @return A pointer to the newly created btrigidbody.
*/
public native long createDynamicBody(final long pointerAddress, final long shape, final long id, final float x, final float y, final float z, final float mass);
/**
* Create a box btshape in native code.
*
* @param width Box width size.
* @param height Box height size.
* @param depth Box depth size.
* @return A pointer to the newly create btshape.
*/
public native long createBoxShape(final float width, final float height, final float depth);
public native long createPlaneShape(int width, int depth);
/**
* Create a sphere btshape in native code.
*
* @param radius Sphere radius size.
* @return A pointer to the newly create btshape.
*/
public native long createSphereShape(final float radius);
/**
* Update the world in native code.
*
* @param pointerAddress Pointer address to the associated yz::World.
* @param time Time since the last call.
* @return An array containing all the collision occurred during the execution.
*/
public native long[] update(final long pointerAddress, final long time);
/**
* Remove the body from the world but does not delete it.
*
* @param pointerAddress Pointer address of this associated yz::World.
* @param bodyPointer Pointer address of btbody to remove from the world.
*/
// FIXME check if unused, delete here and in native code.
private native void removeBody(final long pointerAddress, final long bodyPointer);
/**
* Create a ghost object in native code.
*
* @param pointerAddress Pointer address of this associated yz::World.
* @param shape btshape pointer to build the ghost.
* @param id Id to associate with the ghost.
* @param x Initial X position.
* @param y Initial Y position.
* @param z Initial Z position.
* @return A pointer to the newly created btGhostObject*.
*/
public native long createGhostObject(final long pointerAddress, final long shape, final long id, final float x, final float y, final float z);
/**
* Retrieve collision with ghost objects in native code.
*
* @param pointerAddress Pointer address of this associated btworld.
* @return An array containing the Id values of collided objects going by pair(i.e:result[0] is colliding with result[1], and so on...).
*/
public native long[] getGhostCollisionResult(final long pointerAddress);
/**
* Delete this world in native code.
*
* @param pointerAddress Pointer address of this associated yz::World.
*/
public native void delete(final long pointerAddress);
}