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/*
 * This file is part of the Yildiz-Engine project, licenced under the MIT License  (MIT)
 *
 * Copyright (c) 2018 Grégory Van den Borre
 *
 * More infos available: https://www.yildiz-games.be
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
 * documentation files (the "Software"), to deal in the Software without restriction, including without
 * limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
 * WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
 * OR COPYRIGHT  HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE  SOFTWARE.
 */

#include "stdafx.h"

#ifndef JNI_BULLET_BODY_H
#define JNI_BULLET_BODY_H

/**
* @author Grégory Van den Borre
*/
#ifdef __cplusplus
extern "C" {
#endif

JNIEXPORT void JNICALL Java_jni_BulletBodyNative_delete(JNIEnv* env, jobject o, jlong pointer, jlong worldPointer);

JNIEXPORT void JNICALL Java_jni_BulletBodyNative_setActivate(JNIEnv* env, jobject o, jlong pointer, jboolean activate);

JNIEXPORT void JNICALL Java_jni_BulletBodyNative_scale(JNIEnv* env, jobject o, jfloat x, jfloat y, jfloat z);

JNIEXPORT void JNICALL Java_jni_BulletDynamicBodyNative_setPosition(JNIEnv* env, jobject o, jlong pointer, jfloat x, jfloat y, jfloat z);

/**
 * Get the body current position.
 * @param env
 *           Pointer to the java environment.
 * @param o
 *           Associated object.
 * @param pointer
 *           Pointer of the body(type must be btRigidBody).
 *
 * @return An array of floats with the position coordinates(0 is X, 1 is Y, 2 is Z).
 */
JNIEXPORT jfloatArray JNICALL Java_jni_BulletBodyNative_getPosition(JNIEnv* env, jobject o, jlong pointer);

JNIEXPORT jfloatArray JNICALL Java_jni_BulletBodyNative_getDirection(JNIEnv* env, jobject o, jlong pointer);

JNIEXPORT void JNICALL Java_jni_BulletDynamicBodyNative_setDirection(JNIEnv* env, jobject o, jlong pointer, jfloat w, jfloat x, jfloat y, jfloat z);

JNIEXPORT void JNICALL Java_jni_BulletDynamicBodyNative_attachNative(JNIEnv* env, jobject o, jlong pointer, jlong other);

JNIEXPORT void JNICALL Java_jni_BulletDynamicBodyNative_setOrientation(JNIEnv* env, jobject o, jlong pointer, jfloat w, jfloat x, jfloat y, jfloat z);

JNIEXPORT void JNICALL Java_jni_BulletKinematicBodyNative_setPosition(JNIEnv* env, jobject o, jlong pointer, jfloat x, jfloat y, jfloat z);

JNIEXPORT void JNICALL Java_jni_BulletKinematicBodyNative_setDirection(JNIEnv* env, jobject o, jlong pointer, jfloat w, jfloat x, jfloat y, jfloat z);

/**
 * Apply a force on a body.
 * @param env
 *           Pointer to the java environment.
 * @param o
 *           Associated object.
 * @param pointer
 *           Pointer of the body(type must be btRigidBody).
 * @param x
 *			Force strength in X direction.
 * @param y
 *			Force strength in Y direction.
 * @param z
 *			Force strength in Z direction.
 */
JNIEXPORT void JNICALL Java_jni_BulletDynamicBodyNative_applyForce(JNIEnv* env, jobject o, jlong pointer, jfloat x, jfloat y, jfloat z);

#ifdef __cplusplus
}
#endif
#endif




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