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/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2018 Grégory Van den Borre
*
* More infos available: https://www.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "stdafx.h"
#ifndef JNI_BULLET_H
#define JNI_BULLET_H
/**
* @author Grégory Van den Borre
*/
#ifdef __cplusplus
extern "C" {
#endif
JNIEXPORT jlong JNICALL Java_jni_BulletWorldNative_constructor(JNIEnv* env, jobject o);
JNIEXPORT void JNICALL Java_jni_BulletWorldNative_delete(JNIEnv* env, jobject, jlong pointer);
JNIEXPORT void JNICALL Java_jni_BulletWorldNative_setGravity(JNIEnv* env, jobject o, jlong pointer, jfloat x, jfloat y, jfloat z);
JNIEXPORT jlongArray JNICALL Java_jni_BulletWorldNative_update(JNIEnv* env, jobject o, jlong pointer, jlong time);
JNIEXPORT jlongArray JNICALL Java_jni_BulletWorldNative_getGhostCollisionResult(JNIEnv* env, jobject o, jlong pointer);
JNIEXPORT jlongArray JNICALL Java_jni_BulletWorldNative_raycast(JNIEnv* env, jobject o, jlong pointer, jfloat startX,
jfloat startY, jfloat startZ, jfloat endX, jfloat endY, jfloat endZ);
JNIEXPORT jlong JNICALL Java_jni_BulletWorldNative_simpleRaycast(JNIEnv* env, jobject o, jlong pointer, jfloat startX,
jfloat startY, jfloat startZ, jfloat endX, jfloat endY, jfloat endZ);
JNIEXPORT jlong JNICALL Java_jni_BulletWorldNative_deserializeMesh(JNIEnv* env, jobject o, jlong pointer, jstring jfile);
JNIEXPORT void JNICALL Java_jni_BulletWorldNative_removeBody(JNIEnv* env, jobject o, jlong pointer, jlong bodyPointer);
/**
* Build a box shape.
* @param env
* Pointer to the java environment.
* @param o
* Associated object.
* @param width
* Box width, in meter.
* @param height
* Box height, in meter.
* @param depth
* Box depth, in meter.
*
* @return A pointer of the newly build shape(type is btCollisionShape).
*/
JNIEXPORT jlong JNICALL Java_jni_BulletWorldNative_createBoxShape(JNIEnv* env, jobject o, jfloat width, jfloat height, jfloat depth);
JNIEXPORT jlong JNICALL Java_jni_BulletWorldNative_createPlaneShape(JNIEnv* env, jobject o, jfloat width, jfloat depth);
/**
* Build a sphere shape.
* @param env
* Pointer to the java environment.
* @param o
* Associated object.
* @param radius
* Sphere radius, in meter.
*
* @return A pointer of the newly build shape(type is btCollisionShape).
*/
JNIEXPORT jlong JNICALL Java_jni_BulletWorldNative_createSphereShape(JNIEnv* env, jobject o, jfloat radius);
/**
* Build a static physic body.
* @param env
* Pointer to the java environment.
* @param o
* Associated object.
* @param worldPointer
* Pointer of the world to use(type must be yz::World).
* @param shapePointer
* Pointer of the shape to use(type must be btCollisionShape).
* @param x
* Body initial position X value.
* @param y
* Body initial position Y value.
* @param z
* Body initial position Z value.
*
* @return A pointer of the newly build object(type is btRigidBody).
*/
JNIEXPORT jlong JNICALL Java_jni_BulletWorldNative_createStaticBody(JNIEnv* env, jobject o, jlong worldPointer,
jlong shapePointer, jlong id, jfloat posX, jfloat posY, jfloat posZ, jfloat dirX, jfloat dirY, jfloat dirZ);
/**
* Build a kinematic physic body.
* @param env
* Pointer to the java environment.
* @param o
* Associated object.
* @param worldPointer
* Pointer of the world to use(type must be yz::World).
* @param shapePointer
* Pointer of the shape to use(type must be btCollisionShape).
* @param x
* Body initial position X value.
* @param y
* Body initial position Y value.
* @param z
* Body initial position Z value.
*
* @return A pointer of the newly build object(type is btRigidBody).
*/
JNIEXPORT jlong JNICALL Java_jni_BulletWorldNative_createKinematicBody( JNIEnv* env, jobject o, jlong worldPointer,
jlong shapePointer, jlong id, jfloat x, jfloat y, jfloat z);
JNIEXPORT jlong JNICALL Java_jni_BulletWorldNative_createDynamicBody( JNIEnv* env, jobject o, jlong worldPointer,
jlong shapePointer, jlong id, jfloat x, jfloat y, jfloat z, jfloat mass);
/**
* Build a ghost object.
* @param env
* Pointer to the java environment.
* @param o
* Associated object.
* @param worldPointer
* Pointer of the world to use(type must be yz::World).
* @param shapePointer
* Pointer of the shape to use(type must be btCollisionShape).
* @param x
* Body initial position X value.
* @param y
* Body initial position Y value.
* @param z
* Body initial position Z value.
*
* @return A pointer of the newly build object(type is btGhostObject).
*/
JNIEXPORT jlong JNICALL Java_jni_BulletWorldNative_createGhostObject(JNIEnv* env, jobject o, jlong pointer,
jlong shapePointer, jlong id, jfloat x, jfloat y, jfloat z);
#ifdef __cplusplus
}
#endif
#endif