be.yildizgames.module.physics.AbstractMovableObject Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of module-physics Show documentation
Show all versions of module-physics Show documentation
Module handling the physics engine.
The newest version!
/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2019 Grégory Van den Borre
*
* More infos available: https://engine.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.module.physics;
import be.yildizgames.common.gameobject.Movable;
import be.yildizgames.common.geometry.Point3D;
import java.util.HashSet;
import java.util.Optional;
import java.util.Set;
/**
* @author Grégory Van den Borre
*/
public abstract class AbstractMovableObject implements Movable {
/**
* List of children objects.
*/
private final Set children = new HashSet<>();
/**
* Optional parent object.
*/
private Movable parent = null;
/**
* Constructor.
*/
protected AbstractMovableObject() {
super();
}
/**
* An object can be attached to another one, in this case the attached
* object position and direction will be relative to its parent.
* The absolute position is not relative to the parent but to the world.
* @return The absolute position.
*/
@Override
public final Point3D getAbsolutePosition() {
if(this.parent == null) {
return this.getPosition();
}
return this.getPosition().add(this.parent.getAbsolutePosition());
}
@Override
public final void attachTo(Movable other) {
other.addChild(this);
this.detachFromParent();
this.parent = other;
}
@Override
public final void attachToOptional(Movable other) {
this.attachTo(other);
}
@Override
public final void addChild(Movable other) {
if(this.children.add(other)) {
other.attachTo(this);
}
}
@Override
public final void setDirection(Point3D newDirection) {
this.setDirection(newDirection.x, newDirection.y, newDirection.z);
}
@Override
public final void setPosition(Point3D newPosition) {
this.setPosition(newPosition.x, newPosition.y, newPosition.z);
}
/**
* An object can be attached to another one, in this case the attached
* object position and direction will be relative to its parent.
* The absolute direction is not relative to the parent but to the world.
* @return The normalized absolute direction.
*/
@Override
public final Point3D getAbsoluteDirection() {
if(this.parent == null) {
return Point3D.normalize(this.getDirection());
}
return Point3D.normalize(this.getDirection().add(this.parent.getAbsolutePosition()));
}
@Override
public final void detachFromParent() {
Optional.ofNullable(this.parent).ifPresent(p -> p.removeChild(this));
this.parent = null;
}
@Override
public final void addOptionalChild(Movable child) {
//TODO do
}
@Override
public final void removeChild(Movable child) {
//TODO do
}
}