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/*
 * This file is part of the Yildiz-Engine project, licenced under the MIT License  (MIT)
 *
 *  Copyright (c) 2019 Grégory Van den Borre
 *
 *  More infos available: https://engine.yildiz-games.be
 *
 *  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
 *  documentation files (the "Software"), to deal in the Software without restriction, including without
 *  limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 *  of the Software, and to permit persons to whom the Software is furnished to do so,
 *  subject to the following conditions:
 *
 *  The above copyright notice and this permission notice shall be included in all copies or substantial
 *  portions of the Software.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
 *  WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
 *  OR COPYRIGHT  HOLDERS BE LIABLE FOR ANY CLAIM,
 *  DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 *  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE  SOFTWARE.
 *
 */

package be.yildizgames.module.physics;

import be.yildizgames.common.gameobject.Movable;
import be.yildizgames.common.geometry.Point3D;

import java.util.Objects;

/**
 * @author Grégory Van den Borre
 */
public abstract class AbstractStaticObject implements Movable {

    /**
     * Immutable position.
     */
    private final Point3D direction;

    /**
     * Immutable direction.
     */
    private final Point3D position;

    /**
     * Constructor.
     *
     * @param initialPosition  Immutable position.
     * @param initialDirection Immutable direction.
     */
    public AbstractStaticObject(final Point3D initialPosition, final Point3D initialDirection) {
        super();
        this.position = Objects.requireNonNull(initialPosition);
        this.direction = Objects.requireNonNull(initialDirection);
    }

    @Override
    public final void attachTo(final Movable other) {
        //Does nothing.
    }

    @Override
    public final void addChild(final Movable other) {
        //Does nothing.
    }

    @Override
    public final void attachToOptional(final Movable other) {
        //Does nothing.
    }

    @Override
    public final Point3D getPosition() {
        return this.position;
    }

    @Override
    public final void setPosition(final Point3D newPosition) {
        //Does nothing.
    }

    @Override
    public void setPosition(float posX, float posY, float posZ) {
        //Does nothing.
    }

    @Override
    public final Point3D getAbsolutePosition() {
        return this.position;
    }

    @Override
    public final Point3D getDirection() {
        return this.direction;
    }

    @Override
    public final void setDirection(final Point3D newDirection) {
        //Does nothing.
    }

    @Override
    public void setDirection(float dirX, float dirY, float dirZ) {
        //Does nothing.
    }

    @Override
    public final Point3D getAbsoluteDirection() {
        return this.direction;
    }
}




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