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Module handling the physics engine.
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/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2019 Grégory Van den Borre
*
* More infos available: https://engine.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.module.physics;
import be.yildizgames.common.gameobject.Movable;
import be.yildizgames.common.geometry.Point3D;
import java.util.Objects;
/**
* @author Grégory Van den Borre
*/
public abstract class AbstractStaticObject implements Movable {
/**
* Immutable position.
*/
private final Point3D direction;
/**
* Immutable direction.
*/
private final Point3D position;
/**
* Constructor.
*
* @param initialPosition Immutable position.
* @param initialDirection Immutable direction.
*/
public AbstractStaticObject(final Point3D initialPosition, final Point3D initialDirection) {
super();
this.position = Objects.requireNonNull(initialPosition);
this.direction = Objects.requireNonNull(initialDirection);
}
@Override
public final void attachTo(final Movable other) {
//Does nothing.
}
@Override
public final void addChild(final Movable other) {
//Does nothing.
}
@Override
public final void attachToOptional(final Movable other) {
//Does nothing.
}
@Override
public final Point3D getPosition() {
return this.position;
}
@Override
public final void setPosition(final Point3D newPosition) {
//Does nothing.
}
@Override
public void setPosition(float posX, float posY, float posZ) {
//Does nothing.
}
@Override
public final Point3D getAbsolutePosition() {
return this.position;
}
@Override
public final Point3D getDirection() {
return this.direction;
}
@Override
public final void setDirection(final Point3D newDirection) {
//Does nothing.
}
@Override
public void setDirection(float dirX, float dirY, float dirZ) {
//Does nothing.
}
@Override
public final Point3D getAbsoluteDirection() {
return this.direction;
}
}