be.yildizgames.module.physics.MovableBody Maven / Gradle / Ivy
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Module handling the physics engine.
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/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2019 Grégory Van den Borre
*
* More infos available: https://engine.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.module.physics;
import be.yildizgames.common.geometry.Point3D;
import be.yildizgames.common.geometry.Quaternion;
/**
* @author Grégory Van den Borre
*/
public interface MovableBody extends BaseBody {
/**
* Set the body direction.
*
* @param dirX Direction X value.
* @param dirY Direction Y value.
* @param dirZ Direction Z value.
*/
void setDirection(float dirX, float dirY, float dirZ);
/**
* Set the body direction.
* @param direction Direction value.
*/
default void setDirection(final Point3D direction) {
this.setDirection(direction.x, direction.y, direction.z);
}
/**
* Set the body position.
*
* @param posX Position X value.
* @param posY Position Y value.
* @param posZ Position Z value.
*/
void setPosition(float posX, float posY, float posZ);
/**
* Set the body position.
* @param position Position value.
*/
default void setPosition(final Point3D position) {
this.setPosition(position.x, position.y, position.z);
}
/**
* Rotate the body.
*
* @param x Rotation X value.
* @param y Rotation Y value.
* @param z Rotation Z value.
* @param w Rotation W value.
*/
void setOrientation(float x, float y, float z, float w);
/**
* Set the body orientation.
*
* @param q New orientation.
*/
default void setOrientation(Quaternion q) {
this.setOrientation(q.w, q.x, q.y, q.z);
}
}