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/*
 * This file is part of the Yildiz-Engine project, licenced under the MIT License  (MIT)
 *
 *  Copyright (c) 2019 Grégory Van den Borre
 *
 *  More infos available: https://engine.yildiz-games.be
 *
 *  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
 *  documentation files (the "Software"), to deal in the Software without restriction, including without
 *  limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 *  of the Software, and to permit persons to whom the Software is furnished to do so,
 *  subject to the following conditions:
 *
 *  The above copyright notice and this permission notice shall be included in all copies or substantial
 *  portions of the Software.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
 *  WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
 *  OR COPYRIGHT  HOLDERS BE LIABLE FOR ANY CLAIM,
 *  DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 *  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE  SOFTWARE.
 *
 */

package be.yildizgames.module.physics;

import be.yildizgames.common.geometry.Point3D;
import be.yildizgames.common.geometry.Quaternion;

/**
 * @author Grégory Van den Borre
 */
public interface MovableBody extends BaseBody {

    /**
     * Set the body direction.
     *
     * @param dirX Direction X value.
     * @param dirY Direction Y value.
     * @param dirZ Direction Z value.
     */
    void setDirection(float dirX, float dirY, float dirZ);

    /**
     * Set the body direction.
     * @param direction Direction value.
     */
    default void setDirection(final Point3D direction) {
        this.setDirection(direction.x, direction.y, direction.z);
    }

    /**
     * Set the body position.
     *
     * @param posX Position X value.
     * @param posY Position Y value.
     * @param posZ Position Z value.
     */
    void setPosition(float posX, float posY, float posZ);

    /**
     * Set the body position.
     * @param position Position value.
     */
    default void setPosition(final Point3D position) {
        this.setPosition(position.x, position.y, position.z);
    }

    /**
     * Rotate the body.
     *
     * @param x Rotation X value.
     * @param y Rotation Y value.
     * @param z Rotation Z value.
     * @param w Rotation W value.
     */
    void setOrientation(float x, float y, float z, float w);

    /**
     * Set the body orientation.
     *
     * @param q New orientation.
     */
    default void setOrientation(Quaternion q) {
        this.setOrientation(q.w, q.x, q.y, q.z);
    }
}




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