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Module handling the physics engine.
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/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2019 Grégory Van den Borre
*
* More infos available: https://engine.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.module.physics;
import be.yildizgames.common.geometry.Point3D;
import be.yildizgames.common.model.EntityId;
import be.yildizgames.common.shape.Box;
import be.yildizgames.common.shape.Plane;
import be.yildizgames.common.shape.Sphere;
import java.util.Objects;
/**
* @author Grégory Van den Borre
*/
public abstract class PhysicObjectBuilder {
protected EntityId id;
protected float mass = 0f;
protected Box box;
protected Sphere sphere;
protected Plane plane;
protected PhysicMesh mesh;
protected Point3D position = Point3D.ZERO;
protected Point3D direction = Point3D.BASE_DIRECTION;
public PhysicObjectBuilder withId(final long id) {
return this.withId(EntityId.valueOf(id));
}
public PhysicObjectBuilder withId(final EntityId id) {
this.id = Objects.requireNonNull(id);
return this;
}
public PhysicObjectBuilder withMass(final float mass) {
this.mass = mass;
return this;
}
public PhysicObjectBuilder withShape(Box box) {
this.box = box;
return this;
}
public PhysicObjectBuilder withShape(Plane plane) {
this.plane = plane;
return this;
}
public PhysicObjectBuilder withShape(Sphere sphere) {
this.sphere = sphere;
return this;
}
public PhysicObjectBuilder withShape(PhysicMesh mesh) {
this.mesh = mesh;
return this;
}
public PhysicObjectBuilder atPosition(Point3D position) {
this.position = position;
return this;
}
public PhysicObjectBuilder withDirection(Point3D direction) {
this.direction = direction;
return this;
}
public abstract StaticBody buildStatic();
public abstract KinematicBody buildKinematic();
public abstract DynamicBody buildDynamic();
public abstract GhostObject buildGhost();
}