be.yildizgames.module.physics.dummy.DummyBody Maven / Gradle / Ivy
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Module handling the physics engine.
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/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2019 Grégory Van den Borre
*
* More infos available: https://engine.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.module.physics.dummy;
import be.yildizgames.common.gameobject.Movable;
import be.yildizgames.common.geometry.Point3D;
import be.yildizgames.common.geometry.Quaternion;
import be.yildizgames.common.model.EntityId;
import be.yildizgames.module.physics.DynamicBody;
import be.yildizgames.module.physics.GhostObject;
import be.yildizgames.module.physics.KinematicBody;
import be.yildizgames.module.physics.StaticBody;
/**
* @author Grégory Van den Borre
*/
public class DummyBody implements StaticBody, KinematicBody, DynamicBody, GhostObject {
@Override
public EntityId getId() {
return EntityId.WORLD;
}
@Override
public void attachTo(Movable other) {
//Does nothing
}
@Override
public void addChild(Movable other) {
//Does nothing
}
@Override
public void removeChild(Movable child) {
//Does nothing
}
@Override
public Movable getInternal() {
return this;
}
@Override
public void attachToOptional(Movable other) {
//Does nothing
}
@Override
public void detachFromParent() {
//Does nothing
}
@Override
public Point3D getPosition() {
return Point3D.ZERO;
}
@Override
public Point3D getAbsolutePosition() {
return Point3D.ZERO;
}
@Override
public Point3D getDirection() {
return Point3D.BASE_DIRECTION;
}
@Override
public Point3D getAbsoluteDirection() {
return Point3D.BASE_DIRECTION;
}
@Override
public void scale(float x, float y, float z) {
//Does nothing
}
@Override
public void sleep(boolean sleeping) {
//Does nothing
}
@Override
public void setDirection(float dirX, float dirY, float dirZ) {
//Does nothing
}
@Override
public void addOptionalChild(Movable child) {
//Does nothing
}
@Override
public void setDirection(Point3D direction) {
//Does nothing
}
@Override
public void setPosition(float posX, float posY, float posZ) {
//Does nothing
}
@Override
public void setPosition(Point3D position) {
//Does nothing
}
@Override
public void setOrientation(float x, float y, float z, float w) {
//Does nothing
}
@Override
public void setOrientation(Quaternion q) {
//Does nothing
}
@Override
public void delete() {
//Does nothing
}
}