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/*
 * This file is part of the Yildiz-Engine project, licenced under the MIT License  (MIT)
 *  Copyright (c) 2020-2024 Grégory Van den Borre
 *  More infos available: https://engine.yildiz-games.be
 *  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
 *  documentation files (the "Software"), to deal in the Software without restriction, including without limitation
 *  the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
 *  permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright
 *  notice and this permission notice shall be included in all copies or substantial portions of the  Software.
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
 *  WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
 *  OR COPYRIGHT  HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 *  OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */
package be.yildizgames.module.webserver;

/**
 * Configuration to run the web server.
 *
 * @author Grégory Van den Borre
 */
public interface WebServerConfiguration {

    /**
     * Port that will be exposed by the web server.
     * A value between 1 and 65535 is expected.
     *
     * @return the port to use.
     */
    int webServerPort();

    /**
     * Name of the server, it should be visible in the http headers.
     *
     * @return the server name, never null.
     */
    String serverName();
}




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