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/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
* Copyright (c) 2020-2024 Grégory Van den Borre
* More infos available: https://engine.yildiz-games.be
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright
* notice and this permission notice shall be included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.module.webserver;
/**
* Configuration to run the web server.
*
* @author Grégory Van den Borre
*/
public interface WebServerConfiguration {
/**
* Port that will be exposed by the web server.
* A value between 1 and 65535 is expected.
*
* @return the port to use.
*/
int webServerPort();
/**
* Name of the server, it should be visible in the http headers.
*
* @return the server name, never null.
*/
String serverName();
}