be.yildizgames.module.window.javafx.widget.JavaFxBaseWidget Maven / Gradle / Ivy
/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2019 Grégory Van den Borre
*
* More infos available: https://engine.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.module.window.javafx.widget;
import be.yildizgames.module.coordinate.BaseCoordinate;
import be.yildizgames.module.coordinate.Coordinates;
import be.yildizgames.module.coordinate.Position;
import be.yildizgames.module.coordinate.Size;
import javafx.scene.Node;
/**
* Building a widget is an async process done by the javafx thread, thus it is necessary to ensure that it is fully built before attempting to use it.
* @author Grégory Van den Borre
*/
class JavaFxBaseWidget {
/**
* Widget readiness state.
*/
private boolean ready = false;
private BaseCoordinate coordinates = Coordinates.ZERO;
private Node node;
/**
* Set ready is to be invoked once the widget is completely built.
*/
protected final void setReady(Node node) {
this.node = node;
}
public final BaseCoordinate getCoordinates() {
return this.coordinates;
}
public final int getLeft() {
return this.coordinates.left;
}
public final int getRight() {
return this.coordinates.left + this.coordinates.width;
}
public final int getTop() {
return this.coordinates.top;
}
public final int getBottom() {
return this.coordinates.top + this.coordinates.height;
}
protected final void updateCoordinates(BaseCoordinate coordinates) {
this.coordinates = coordinates;
}
protected final void updateCoordinates(Position position) {
this.coordinates = new Coordinates(this.coordinates.width, this.coordinates.height, position);
}
protected final void updateCoordinates(Size size) {
this.coordinates = new Coordinates(size, this.coordinates.left, this.coordinates.top);
}
public final T setVisible(boolean visible) {
this.node.setVisible(visible);
return (T)this;
}
}
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