be.yildizgames.module.window.ScreenPart Maven / Gradle / Ivy
/*
*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2019 Grégory Van den Borre
*
* More infos available: https://engine.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*
*/
package be.yildizgames.module.window;
import be.yildizgames.common.util.Checker;
import be.yildizgames.module.window.input.MousePosition;
/**
* Different virtual part of the screen.
*
* @author Grégory Van den Borre
*/
public enum ScreenPart {
/**
* From left part of screen to left part + border size.
*/
LEFT,
/**
* From right part of screen to right part - border size.
*/
RIGHT,
/**
* From top part to top part + border size.
*/
UP,
/**
* From bottom part to bottom part - border size.
*/
BOTTOM,
/**
* From top and left part.
*/
LEFT_UP,
/**
* From top and right part.
*/
RIGHT_UP,
/**
* From bottom and left part.
*/
LEFT_BOTTOM,
/**
* From bottom and right part.
*/
RIGHT_BOTTOM,
/**
* If in none of the other screen parts.
*/
CENTER;
/**
* Border limit.
*/
private static final int BORDER_SIZE = 5;
/**
* Retrieve the screen part containing the given position.
*
* @param res Rectangle with the screen size.
* @param position Position to check.
* @return The screen part where the given position is.
*/
public static ScreenPart getFromPosition(ScreenSize res, final MousePosition position) {
final int x = position.getX();
final int y = position.getY();
final boolean centerX = Checker.inRange(x, ScreenPart.BORDER_SIZE, res.width - ScreenPart.BORDER_SIZE);
final boolean centerY = Checker.inRange(y, ScreenPart.BORDER_SIZE, res.height - ScreenPart.BORDER_SIZE);
if (centerX && centerY) {
return ScreenPart.CENTER;
}
if (Checker.inRange(x, 0, ScreenPart.BORDER_SIZE)) {
if (Checker.inRange(y, 0, ScreenPart.BORDER_SIZE)) {
return ScreenPart.LEFT_UP;
} else if (Checker.inRange(y, res.height - ScreenPart.BORDER_SIZE, res.height)) {
return ScreenPart.LEFT_BOTTOM;
} else {
return ScreenPart.LEFT;
}
} else if (Checker.inRange(x, res.width - ScreenPart.BORDER_SIZE, res.width)) {
if (Checker.inRange(y, 0, ScreenPart.BORDER_SIZE)) {
return ScreenPart.RIGHT_UP;
} else if (Checker.inRange(y, res.height - ScreenPart.BORDER_SIZE, res.height)) {
return ScreenPart.RIGHT_BOTTOM;
} else {
return ScreenPart.RIGHT;
}
} else if (Checker.inRange(y, 0, ScreenPart.BORDER_SIZE)) {
return ScreenPart.UP;
} else if (Checker.inRange(y, res.height - ScreenPart.BORDER_SIZE, res.height)) {
return ScreenPart.BOTTOM;
}
return ScreenPart.CENTER;
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy