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/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2019 Grégory Van den Borre
*
* More infos available: https://engine.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.module.coordinates;
/**
* Wrapper class for a relative value.
*
* @author Grégory Van den Borre
*/
public final class Relative {
/**
* Constant for 1 / 2.
*/
public static final Relative HALF = Relative.valueOf(0.5f);
/**
* Constant for 1 / 3.
*/
public static final Relative THIRD = Relative.valueOf(0.3333333f);
/**
* Constant for 1 / 4.
*/
public static final Relative QUARTER = Relative.valueOf(0.25f);
/**
* Constant for 1 / 5.
*/
public static final Relative FIFTH = Relative.valueOf(0.2f);
/**
* Constant for 1 / 8.
*/
public static final Relative HEIGHTH = Relative.valueOf(0.125f);
/**
* Constant for 1 / 10.
*/
public static final Relative TENTH = Relative.valueOf(0.1f);
/**
* Relative value.
*/
public final float value;
private Relative(float value) {
this.value = value;
}
public static Relative valueOf(float value) {
return new Relative(value);
}
public float of(float v) {
return v * this.value;
}
}
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