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Window module to wrap graphic engine and handle inputs.
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/*
This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
Copyright (c) 2018-2023 Grégory Van den Borre
More infos available: https://engine.yildiz-games.be
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright
notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package be.yildizgames.module.window;
import be.yildizgames.module.window.screen.Cursor;
import be.yildizgames.module.window.screen.ScreenSize;
import be.yildizgames.module.window.util.image.ImageResizeChecker;
/**
* Window engine API.
*
* @author Grégory Van den Borre
*/
public interface WindowEngine {
/**
* Create a new cursor.
*
* @param cursor Contains the data to build the cursor.
*/
Cursor createCursor(Cursor cursor);
/**
* Set the title for the main window.
*
* @param title Title to print.
*/
WindowEngine setWindowTitle(String title);
/**
* Set a new cursor in the game window.
*
* @param cursor Cursor to use.
*/
WindowEngine setCursor(Cursor cursor);
/**
* Display the mouse.
*/
WindowEngine showCursor();
/**
* Hide the mouse.
*/
WindowEngine hideCursor();
/**
* @return The screen size, never null.
*/
ScreenSize getScreenSize();
/**
* Set the window icon.
*
* @param file Icon file.
*/
WindowEngine setWindowIcon(String file);
/**
* Provide the manager to handle threads in window.
*
* @return The manager, never null.
*/
WindowThreadManager getThreadManager();
ImageResizeChecker createImageResizeChecker(int width, int height);
WindowEngine registerView(RegisteredView view);
}
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