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Window module to wrap graphic engine and handle inputs.
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/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2019 Grégory Van den Borre
*
* More infos available: https://engine.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.module.window.input;
/**
* @author Grégory Van den Borre
*/
public class MousePosition {
public static final MousePosition ZERO = new MousePosition();
private int x;
private int y;
MousePosition() {
super();
}
public MousePosition(int x, int y) {
super();
this.x = x;
this.y = y;
}
public int getX() {
return this.x;
}
public int getY() {
return this.y;
}
void setX(int x) {
this.x = x;
}
void setY(int y) {
this.y = y;
}
void setValues(int x, int y) {
this.x = x;
this.y = y;
}
@Override
public boolean equals(Object o) {
if (this == o) {
return true;
}
if (o == null || getClass() != o.getClass()) {
return false;
}
MousePosition that = (MousePosition) o;
return x == that.x && y == that.y;
}
@Override
public int hashCode() {
int result = x;
result = 31 * result + y;
return result;
}
}
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