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Window module to wrap graphic engine and handle inputs.
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/*
This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
Copyright (c) 2018-2023 Grégory Van den Borre
More infos available: https://engine.yildiz-games.be
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright
notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package be.yildizgames.module.window.screen;
import java.util.Objects;
/**
* Cursor definition, contains the unique id, the image path, the x offset, if any, the y offset if any.
*
* @author Grégory Van den Borre
*/
public class Cursor {
/**
* cursor unique id.
*/
private final String id;
/**
* Path to the graphic asset.
*/
private final String path;
/**
* X offset value, in pixels.
*/
private final int x;
/**
* Y offset value, in pixels.
*/
private final int y;
/**
* Build a new Cursor without any offset.
*
* @param id Unique id.
* @param path Path to the graphic asset.
*/
public Cursor(final String id, final String path) {
this(id, path, 0, 0);
}
/**
* Build a new Cursor with offset.
*
* @param id Unique id.
* @param path Path to the graphic asset.
* @param offsetX Cursor position x offset, in pixels.
* @param offsetY Cursor position y offset, in pixels.
*/
public Cursor(final String id, final String path, final int offsetX, final int offsetY) {
super();
Objects.requireNonNull(id);
Objects.requireNonNull(path);
this.id = id;
this.path = path;
this.x = offsetX;
this.y = offsetY;
}
public final String getId() {
return id;
}
public final String getPath() {
return path;
}
public final int getX() {
return x;
}
public final int getY() {
return y;
}
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + ((id == null) ? 0 : id.hashCode());
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
Cursor other = (Cursor) obj;
if (id == null) {
return other.id == null;
} else return id.equals(other.id);
}
}
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