be.yildizgames.module.window.screen.ScreenPart Maven / Gradle / Ivy
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Window module to wrap graphic engine and handle inputs.
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/*
This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
Copyright (c) 2018-2023 Grégory Van den Borre
More infos available: https://engine.yildiz-games.be
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright
notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package be.yildizgames.module.window.screen;
import be.yildizgames.common.util.Checker;
import be.yildizgames.module.window.input.MousePosition;
/**
* Different virtual part of the screen.
*
* @author Grégory Van den Borre
*/
public enum ScreenPart {
/**
* From left part of screen to left part + border size.
*/
LEFT,
/**
* From right part of screen to right part - border size.
*/
RIGHT,
/**
* From top part to top part + border size.
*/
UP,
/**
* From bottom part to bottom part - border size.
*/
BOTTOM,
/**
* From top and left part.
*/
LEFT_UP,
/**
* From top and right part.
*/
RIGHT_UP,
/**
* From bottom and left part.
*/
LEFT_BOTTOM,
/**
* From bottom and right part.
*/
RIGHT_BOTTOM,
/**
* If in none of the other screen parts.
*/
CENTER;
/**
* Border limit.
*/
private static final int BORDER_SIZE = 5;
/**
* Retrieve the screen part containing the given position.
*
* @param res Rectangle with the screen size.
* @param position Position to check.
* @return The screen part where the given position is.
*/
public static ScreenPart getFromPosition(ScreenSize res, final MousePosition position) {
final int x = position.getX();
final int y = position.getY();
final boolean centerX = Checker.inRange(x, ScreenPart.BORDER_SIZE, res.width - ScreenPart.BORDER_SIZE);
final boolean centerY = Checker.inRange(y, ScreenPart.BORDER_SIZE, res.height - ScreenPart.BORDER_SIZE);
if (centerX && centerY) {
return ScreenPart.CENTER;
}
if (Checker.inRange(x, 0, ScreenPart.BORDER_SIZE)) {
if (Checker.inRange(y, 0, ScreenPart.BORDER_SIZE)) {
return ScreenPart.LEFT_UP;
} else if (Checker.inRange(y, res.height - ScreenPart.BORDER_SIZE, res.height)) {
return ScreenPart.LEFT_BOTTOM;
} else {
return ScreenPart.LEFT;
}
} else if (Checker.inRange(x, res.width - ScreenPart.BORDER_SIZE, res.width)) {
if (Checker.inRange(y, 0, ScreenPart.BORDER_SIZE)) {
return ScreenPart.RIGHT_UP;
} else if (Checker.inRange(y, res.height - ScreenPart.BORDER_SIZE, res.height)) {
return ScreenPart.RIGHT_BOTTOM;
} else {
return ScreenPart.RIGHT;
}
} else if (Checker.inRange(y, 0, ScreenPart.BORDER_SIZE)) {
return ScreenPart.UP;
} else if (Checker.inRange(y, res.height - ScreenPart.BORDER_SIZE, res.height)) {
return ScreenPart.BOTTOM;
}
return ScreenPart.CENTER;
}
}
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