be.yildizgames.module.window.widget.WindowImage Maven / Gradle / Ivy
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Window module to wrap graphic engine and handle inputs.
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/*
*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2019 Grégory Van den Borre
*
* More infos available: https://engine.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*
*/
package be.yildizgames.module.window.widget;
/**
* A native widget image.
*
* @author Grégory Van den Borre
*/
public interface WindowImage extends WindowWidget {
/**
* Set the image to display.
*
* @param url Url of the image to display [not null].
* @return This object for chaining [not null].
*/
WindowImage setImage(String url);
/**
* Force the displayed image ratio to be preserved.
*
* @return This object for chaining [not null].
*/
WindowImage preserveRatio();
/**
* Add an effect to the image.
*
* @param effect Effect to apply [not null].
* @return This object for chaining [not null].
*/
default WindowImage addEffect(ImageEffect effect) {
return this;
}
/**
* Provide the image metadata.
*
* @return The metadata of the loaded image [not null].
*/
default ImageMetadata getLoadedImageMetadata() {
return new ImageMetadata(0, 0);
}
}
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