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A game engine made in pure java.
/*
* 11/19/04 1.0 moved to LGPL.
*-----------------------------------------------------------------------
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as published
* by the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*----------------------------------------------------------------------
*/
package sound.javazoom.decoder;
import java.io.InputStream;
/**
* The JavaLayerHooks
class allows developers to change
* the way the JavaLayer library uses Resources.
*/
public interface JavaLayerHook
{
/**
* Retrieves the named resource. This allows resources to be
* obtained without specifying how they are retrieved.
*/
public InputStream getResourceAsStream(String name);
}
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