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A game engine made in pure java.
/*
* Copyright (C) 2011 Jacquet Wong
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package sound.musicg.api;
import sound.musicg.wave.WaveHeader;
/**
* Api for detecting clap
*
* @author Jacquet Wong
*
*/
public class ClapApi extends DetectionApi{
public ClapApi(WaveHeader waveHeader) {
super(waveHeader);
}
protected void init(){
// settings for detecting a clap
minFrequency = 1000.0f;
maxFrequency = Double.MAX_VALUE;
// get the decay part of a clap
minIntensity = 10000.0f;
maxIntensity = 100000.0f;
minStandardDeviation = 0.0f;
maxStandardDeviation = 0.05f;
highPass = 100;
lowPass = 10000;
minNumZeroCross = 100;
maxNumZeroCross = 500;
numRobust = 4;
}
public boolean isClap(byte[] audioBytes){
return isSpecificSound(audioBytes);
}
}
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