ca.blarg.gdx.tilemap3d.assets.tilemap.JsonTileMap Maven / Gradle / Ivy
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Library to handle management and rendering of a game world composed of 3D "tiles" arranged in a uniform 3D grid, via libGDX.
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package ca.blarg.gdx.tilemap3d.assets.tilemap;
import java.util.ArrayList;
public class JsonTileMap {
public int chunkWidth;
public int chunkHeight;
public int chunkDepth;
public int widthInChunks;
public int heightInChunks;
public int depthInChunks;
public String lightingMode;
public int ambientLightValue;
public int skyLightValue;
public String tileMeshes;
public ArrayList chunks;
}