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ca.blarg.gdx.tilemap3d.assets.tilemap.JsonTileMap Maven / Gradle / Ivy

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Library to handle management and rendering of a game world composed of 3D "tiles" arranged in a uniform 3D grid, via libGDX.

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package ca.blarg.gdx.tilemap3d.assets.tilemap;

import java.util.ArrayList;

public class JsonTileMap {
	public int chunkWidth;
	public int chunkHeight;
	public int chunkDepth;
	public int widthInChunks;
	public int heightInChunks;
	public int depthInChunks;
	public String lightingMode;
	public int ambientLightValue;
	public int skyLightValue;
	public String tileMeshes;
	public ArrayList chunks;
}




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