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ca.blarg.gdx.tilemap3d.assets.tilemap.TileMapSaver Maven / Gradle / Ivy
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Library to handle management and rendering of a game world composed of 3D "tiles" arranged in a uniform 3D grid, via libGDX.
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package ca.blarg.gdx.tilemap3d.assets.tilemap;
import ca.blarg.gdx.tilemap3d.TileChunk;
import ca.blarg.gdx.tilemap3d.TileMap;
import ca.blarg.gdx.tilemap3d.lighting.LightSpreadingTileMapLighter;
import ca.blarg.gdx.tilemap3d.lighting.SimpleTileMapLighter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.Base64Coder;
import com.badlogic.gdx.utils.Json;
import java.nio.ByteBuffer;
import java.util.ArrayList;
public class TileMapSaver {
public static void save(TileMap tileMap, String outputFilename) {
save(tileMap, null, outputFilename);
}
public static void save(TileMap tileMap, String tileMeshCollectionFilename, String outputFilename) {
if (tileMap == null)
throw new IllegalArgumentException();
JsonTileMap jsonMap = new JsonTileMap();
jsonMap.chunkWidth = tileMap.getChunks()[0].getWidth();
jsonMap.chunkHeight = tileMap.getChunks()[0].getHeight();
jsonMap.chunkDepth = tileMap.getChunks()[0].getDepth();
jsonMap.widthInChunks = tileMap.getWidth() / jsonMap.chunkWidth;
jsonMap.heightInChunks = tileMap.getHeight() / jsonMap.chunkHeight;
jsonMap.depthInChunks = tileMap.getDepth() / jsonMap.chunkDepth;
jsonMap.tileMeshes = tileMeshCollectionFilename;
if (tileMap.lighter == null)
jsonMap.lightingMode = null;
else if (tileMap.lighter instanceof SimpleTileMapLighter)
jsonMap.lightingMode = "simple";
else if (tileMap.lighter instanceof LightSpreadingTileMapLighter)
jsonMap.lightingMode = "skyAndSources";
jsonMap.ambientLightValue = (int)tileMap.ambientLightValue;
jsonMap.skyLightValue = (int)tileMap.skyLightValue;
// each serialized chunk will be the same size in bytes (same number of tiles in each)
int chunkSizeInBytes = tileMap.getChunks()[0].getData().length * TileDataSerializer.TILE_SIZE_BYTES;
jsonMap.chunks = new ArrayList(tileMap.getChunks().length);
for (int i = 0; i < tileMap.getChunks().length; ++i) {
TileChunk chunk = tileMap.getChunks()[i];
byte[] chunkBytes = new byte[chunkSizeInBytes];
ByteBuffer buffer = ByteBuffer.wrap(chunkBytes);
TileDataSerializer.serialize(chunk, buffer);
jsonMap.chunks.add(new String(Base64Coder.encode(chunkBytes)));
}
Json json = new Json();
String output = json.prettyPrint(jsonMap);
FileHandle outputFile = Gdx.files.local(outputFilename);
outputFile.writeString(output, false);
}
}
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