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ca.blarg.gdx.tilemap3d.assets.tilemesh.TileMeshLoader Maven / Gradle / Ivy
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Library to handle management and rendering of a game world composed of 3D "tiles" arranged in a uniform 3D grid, via libGDX.
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package ca.blarg.gdx.tilemap3d.assets.tilemesh;
import ca.blarg.gdx.graphics.atlas.TextureAtlas;
import ca.blarg.gdx.tilemap3d.tilemesh.TileMesh;
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetLoaderParameters;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader;
import com.badlogic.gdx.assets.loaders.FileHandleResolver;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.utils.Array;
@SuppressWarnings("unchecked")
public class TileMeshLoader extends AsynchronousAssetLoader {
public static class TileMeshParameters extends AssetLoaderParameters {
public String defaultTextureAtlas;
}
public TileMeshLoader(FileHandleResolver resolver) {
super(resolver);
}
JsonTileMesh definition;
TileMesh mesh;
@Override
public Array getDependencies(String fileName, FileHandle file, TileMeshParameters parameter) {
definition = TileMeshJsonLoader.load(file);
Array deps = new Array();
if (definition.textureAtlas != null)
deps.add(new AssetDescriptor(definition.textureAtlas, TextureAtlas.class));
else if (parameter != null && parameter.defaultTextureAtlas != null) {
definition.textureAtlas = parameter.defaultTextureAtlas;
deps.add(new AssetDescriptor(definition.textureAtlas, TextureAtlas.class));
}
if (!definition.cube) {
if (definition.model != null)
deps.add(new AssetDescriptor(definition.model, Model.class));
else if (definition.models != null && definition.models.size() > 0) {
for (int i = 0; i < definition.models.size(); ++i)
deps.add(new AssetDescriptor(definition.models.get(i).submodel, Model.class));
}
if (definition.collisionModel != null)
deps.add(new AssetDescriptor(definition.collisionModel, Model.class));
}
return deps;
}
@Override
public void loadAsync(AssetManager manager, String fileName, FileHandle file, TileMeshParameters parameter) {
mesh = TileMeshJsonLoader.create(file, definition, manager);
}
@Override
public TileMesh loadSync(AssetManager manager, String fileName, FileHandle file, TileMeshParameters parameter) {
return mesh;
}
}
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