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/**
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.apache.hadoop.hbase.client;

import static org.apache.hadoop.hbase.util.CollectionUtils.computeIfAbsent;

import org.apache.hbase.thirdparty.com.google.common.annotations.VisibleForTesting;

import java.io.IOException;
import java.util.Map.Entry;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentMap;

import org.apache.commons.lang3.mutable.MutableBoolean;
import org.apache.hadoop.conf.Configuration;
import org.apache.hadoop.hbase.HConstants;
import org.apache.hadoop.hbase.ServerName;
import org.apache.yetus.audience.InterfaceAudience;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.apache.hadoop.hbase.exceptions.ClientExceptionsUtil;
import org.apache.hadoop.hbase.exceptions.PreemptiveFastFailException;
import org.apache.hadoop.hbase.ipc.CallTimeoutException;
import org.apache.hadoop.hbase.util.EnvironmentEdgeManager;
import org.apache.hadoop.ipc.RemoteException;

/**
 * The concrete {@link RetryingCallerInterceptor} class that implements the preemptive fast fail
 * feature.
 * 

* The motivation is as follows : In case where a large number of clients try and talk to a * particular region server in hbase, if the region server goes down due to network problems, we * might end up in a scenario where the clients would go into a state where they all start to retry. * This behavior will set off many of the threads in pretty much the same path and they all would be * sleeping giving rise to a state where the client either needs to create more threads to send new * requests to other hbase machines or block because the client cannot create anymore threads. *

* In most cases the clients might prefer to have a bound on the number of threads that are created * in order to send requests to hbase. This would mostly result in the client thread starvation. *

* To circumvent this problem, the approach that is being taken here under is to let 1 of the many * threads who are trying to contact the regionserver with connection problems and let the other * threads get a {@link PreemptiveFastFailException} so that they can move on and take other * requests. *

* This would give the client more flexibility on the kind of action he would want to take in cases * where the regionserver is down. He can either discard the requests and send a nack upstream * faster or have an application level retry or buffer the requests up so as to send them down to * hbase later. */ @InterfaceAudience.Private class PreemptiveFastFailInterceptor extends RetryingCallerInterceptor { private static final Logger LOG = LoggerFactory .getLogger(PreemptiveFastFailInterceptor.class); // amount of time to wait before we consider a server to be in fast fail // mode protected final long fastFailThresholdMilliSec; // Keeps track of failures when we cannot talk to a server. Helps in // fast failing clients if the server is down for a long time. protected final ConcurrentMap repeatedFailuresMap = new ConcurrentHashMap<>(); // We populate repeatedFailuresMap every time there is a failure. So, to // keep it from growing unbounded, we garbage collect the failure information // every cleanupInterval. protected final long failureMapCleanupIntervalMilliSec; protected volatile long lastFailureMapCleanupTimeMilliSec; // clear failure Info. Used to clean out all entries. // A safety valve, in case the client does not exit the // fast fail mode for any reason. private long fastFailClearingTimeMilliSec; private final ThreadLocal threadRetryingInFastFailMode = new ThreadLocal<>(); public PreemptiveFastFailInterceptor(Configuration conf) { this.fastFailThresholdMilliSec = conf.getLong( HConstants.HBASE_CLIENT_FAST_FAIL_THREASHOLD_MS, HConstants.HBASE_CLIENT_FAST_FAIL_THREASHOLD_MS_DEFAULT); this.failureMapCleanupIntervalMilliSec = conf.getLong( HConstants.HBASE_CLIENT_FAST_FAIL_CLEANUP_MS_DURATION_MS, HConstants.HBASE_CLIENT_FAST_FAIL_CLEANUP_DURATION_MS_DEFAULT); lastFailureMapCleanupTimeMilliSec = EnvironmentEdgeManager.currentTime(); } public void intercept(FastFailInterceptorContext context) throws PreemptiveFastFailException { context.setFailureInfo(repeatedFailuresMap.get(context.getServer())); if (inFastFailMode(context.getServer()) && !currentThreadInFastFailMode()) { // In Fast-fail mode, all but one thread will fast fail. Check // if we are that one chosen thread. context.setRetryDespiteFastFailMode(shouldRetryInspiteOfFastFail(context .getFailureInfo())); if (!context.isRetryDespiteFastFailMode()) { // we don't have to retry LOG.debug("Throwing PFFE : " + context.getFailureInfo() + " tries : " + context.getTries()); throw new PreemptiveFastFailException( context.getFailureInfo().numConsecutiveFailures.get(), context.getFailureInfo().timeOfFirstFailureMilliSec, context.getFailureInfo().timeOfLatestAttemptMilliSec, context.getServer(), context.getGuaranteedClientSideOnly().isTrue()); } } context.setDidTry(true); } public void handleFailure(FastFailInterceptorContext context, Throwable t) throws IOException { handleThrowable(t, context.getServer(), context.getCouldNotCommunicateWithServer(), context.getGuaranteedClientSideOnly()); } public void updateFailureInfo(FastFailInterceptorContext context) { updateFailureInfoForServer(context.getServer(), context.getFailureInfo(), context.didTry(), context.getCouldNotCommunicateWithServer() .booleanValue(), context.isRetryDespiteFastFailMode()); } /** * Handles failures encountered when communicating with a server. * * Updates the FailureInfo in repeatedFailuresMap to reflect the failure. * Throws RepeatedConnectException if the client is in Fast fail mode. * * @param serverName * @param t * - the throwable to be handled. * @throws PreemptiveFastFailException */ @VisibleForTesting protected void handleFailureToServer(ServerName serverName, Throwable t) { if (serverName == null || t == null) { return; } long currentTime = EnvironmentEdgeManager.currentTime(); FailureInfo fInfo = computeIfAbsent(repeatedFailuresMap, serverName, () -> new FailureInfo(currentTime)); fInfo.timeOfLatestAttemptMilliSec = currentTime; fInfo.numConsecutiveFailures.incrementAndGet(); } public void handleThrowable(Throwable t1, ServerName serverName, MutableBoolean couldNotCommunicateWithServer, MutableBoolean guaranteedClientSideOnly) throws IOException { Throwable t2 = ClientExceptionsUtil.translatePFFE(t1); boolean isLocalException = !(t2 instanceof RemoteException); if ((isLocalException && ClientExceptionsUtil.isConnectionException(t2))) { couldNotCommunicateWithServer.setValue(true); guaranteedClientSideOnly.setValue(!(t2 instanceof CallTimeoutException)); handleFailureToServer(serverName, t2); } } /** * Occasionally cleans up unused information in repeatedFailuresMap. * * repeatedFailuresMap stores the failure information for all remote hosts * that had failures. In order to avoid these from growing indefinitely, * occassionallyCleanupFailureInformation() will clear these up once every * cleanupInterval ms. */ protected void occasionallyCleanupFailureInformation() { long now = System.currentTimeMillis(); if (!(now > lastFailureMapCleanupTimeMilliSec + failureMapCleanupIntervalMilliSec)) return; // remove entries that haven't been attempted in a while // No synchronization needed. It is okay if multiple threads try to // remove the entry again and again from a concurrent hash map. StringBuilder sb = new StringBuilder(); for (Entry entry : repeatedFailuresMap.entrySet()) { if (now > entry.getValue().timeOfLatestAttemptMilliSec + failureMapCleanupIntervalMilliSec) { // no recent failures repeatedFailuresMap.remove(entry.getKey()); } else if (now > entry.getValue().timeOfFirstFailureMilliSec + this.fastFailClearingTimeMilliSec) { // been failing for a long // time LOG.error(entry.getKey() + " been failing for a long time. clearing out." + entry.getValue().toString()); repeatedFailuresMap.remove(entry.getKey()); } else { sb.append(entry.getKey().toString()).append(" failing ") .append(entry.getValue().toString()).append("\n"); } } if (sb.length() > 0) { LOG.warn("Preemptive failure enabled for : " + sb.toString()); } lastFailureMapCleanupTimeMilliSec = now; } /** * Checks to see if we are in the Fast fail mode for requests to the server. * * If a client is unable to contact a server for more than * fastFailThresholdMilliSec the client will get into fast fail mode. * * @param server * @return true if the client is in fast fail mode for the server. */ private boolean inFastFailMode(ServerName server) { FailureInfo fInfo = repeatedFailuresMap.get(server); // if fInfo is null --> The server is considered good. // If the server is bad, wait long enough to believe that the server is // down. return (fInfo != null && EnvironmentEdgeManager.currentTime() > (fInfo.timeOfFirstFailureMilliSec + this.fastFailThresholdMilliSec)); } /** * Checks to see if the current thread is already in FastFail mode for *some* * server. * * @return true, if the thread is already in FF mode. */ private boolean currentThreadInFastFailMode() { return (this.threadRetryingInFastFailMode.get() != null && (this.threadRetryingInFastFailMode .get().booleanValue() == true)); } /** * Check to see if the client should try to connnect to the server, inspite of * knowing that it is in the fast fail mode. * * The idea here is that we want just one client thread to be actively trying * to reconnect, while all the other threads trying to reach the server will * short circuit. * * @param fInfo * @return true if the client should try to connect to the server. */ protected boolean shouldRetryInspiteOfFastFail(FailureInfo fInfo) { // We believe that the server is down, But, we want to have just one // client // actively trying to connect. If we are the chosen one, we will retry // and not throw an exception. if (fInfo != null && fInfo.exclusivelyRetringInspiteOfFastFail.compareAndSet(false, true)) { MutableBoolean threadAlreadyInFF = this.threadRetryingInFastFailMode .get(); if (threadAlreadyInFF == null) { threadAlreadyInFF = new MutableBoolean(); this.threadRetryingInFastFailMode.set(threadAlreadyInFF); } threadAlreadyInFF.setValue(true); return true; } else { return false; } } /** * * This function updates the Failure info for a particular server after the * attempt to * * @param server * @param fInfo * @param couldNotCommunicate * @param retryDespiteFastFailMode */ private void updateFailureInfoForServer(ServerName server, FailureInfo fInfo, boolean didTry, boolean couldNotCommunicate, boolean retryDespiteFastFailMode) { if (server == null || fInfo == null || didTry == false) return; // If we were able to connect to the server, reset the failure // information. if (couldNotCommunicate == false) { LOG.info("Clearing out PFFE for server " + server); repeatedFailuresMap.remove(server); } else { // update time of last attempt long currentTime = System.currentTimeMillis(); fInfo.timeOfLatestAttemptMilliSec = currentTime; // Release the lock if we were retrying inspite of FastFail if (retryDespiteFastFailMode) { fInfo.exclusivelyRetringInspiteOfFastFail.set(false); threadRetryingInFastFailMode.get().setValue(false); } } occasionallyCleanupFailureInformation(); } @Override public void intercept(RetryingCallerInterceptorContext context) throws PreemptiveFastFailException { if (context instanceof FastFailInterceptorContext) { intercept((FastFailInterceptorContext) context); } } @Override public void handleFailure(RetryingCallerInterceptorContext context, Throwable t) throws IOException { if (context instanceof FastFailInterceptorContext) { handleFailure((FastFailInterceptorContext) context, t); } } @Override public void updateFailureInfo(RetryingCallerInterceptorContext context) { if (context instanceof FastFailInterceptorContext) { updateFailureInfo((FastFailInterceptorContext) context); } } @Override public RetryingCallerInterceptorContext createEmptyContext() { return new FastFailInterceptorContext(); } protected boolean isServerInFailureMap(ServerName serverName) { return this.repeatedFailuresMap.containsKey(serverName); } @Override public String toString() { return "PreemptiveFastFailInterceptor"; } }





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