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/**
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.apache.hadoop.hbase.util;

import static java.lang.Integer.rotateLeft;

import java.io.FileInputStream;
import java.io.IOException;

import org.apache.yetus.audience.InterfaceAudience;
import org.apache.yetus.audience.InterfaceStability;

/**
 * Produces 32-bit hash for hash table lookup.
 *
 * 
lookup3.c, by Bob Jenkins, May 2006, Public Domain.
 *
 * You can use this free for any purpose.  It's in the public domain.
 * It has no warranty.
 * 
* * @see lookup3.c * @see Hash Functions (and how this * function compares to others such as CRC, MD?, etc * @see Has update on the * Dr. Dobbs Article */ @InterfaceAudience.Private @InterfaceStability.Stable public class JenkinsHash extends Hash { private static final int BYTE_MASK = 0xff; private static JenkinsHash _instance = new JenkinsHash(); public static Hash getInstance() { return _instance; } /** * Compute the hash of the specified file * @param args name of file to compute hash of. * @throws IOException e */ public static void main(String[] args) throws IOException { if (args.length != 1) { System.err.println("Usage: JenkinsHash filename"); System.exit(-1); } FileInputStream in = new FileInputStream(args[0]); byte[] bytes = new byte[512]; int value = 0; JenkinsHash hash = new JenkinsHash(); try { for (int length = in.read(bytes); length > 0; length = in.read(bytes)) { value = hash.hash(new ByteArrayHashKey(bytes, 0, length), value); } } finally { in.close(); } System.out.println(Math.abs(value)); } /** * taken from hashlittle() -- hash a variable-length key into a 32-bit value * * @param hashKey the key to extract the bytes for hash algo * @param initval can be any integer value * @return a 32-bit value. Every bit of the key affects every bit of the * return value. Two keys differing by one or two bits will have totally * different hash values. * *

The best hash table sizes are powers of 2. There is no need to do mod * a prime (mod is sooo slow!). If you need less than 32 bits, use a bitmask. * For example, if you need only 10 bits, do * h = (h & hashmask(10)); * In which case, the hash table should have hashsize(10) elements. * *

If you are hashing n strings byte[][] k, do it like this: * for (int i = 0, h = 0; i < n; ++i) h = hash( k[i], h); * *

By Bob Jenkins, 2006. [email protected]. You may use this * code any way you wish, private, educational, or commercial. It's free. * *

Use for hash table lookup, or anything where one collision in 2^^32 is * acceptable. Do NOT use for cryptographic purposes. */ @SuppressWarnings({"fallthrough", "MissingDefault"}) @Override public int hash(HashKey hashKey, int initval) { int length = hashKey.length(); int a, b, c; a = b = c = 0xdeadbeef + length + initval; int offset = 0; for (; length > 12; offset += 12, length -= 12) { a += (hashKey.get(offset) & BYTE_MASK); a += ((hashKey.get(offset + 1) & BYTE_MASK) << 8); a += ((hashKey.get(offset + 2) & BYTE_MASK) << 16); a += ((hashKey.get(offset + 3) & BYTE_MASK) << 24); b += (hashKey.get(offset + 4) & BYTE_MASK); b += ((hashKey.get(offset + 5) & BYTE_MASK) << 8); b += ((hashKey.get(offset + 6) & BYTE_MASK) << 16); b += ((hashKey.get(offset + 7) & BYTE_MASK) << 24); c += (hashKey.get(offset + 8) & BYTE_MASK); c += ((hashKey.get(offset + 9) & BYTE_MASK) << 8); c += ((hashKey.get(offset + 10) & BYTE_MASK) << 16); c += ((hashKey.get(offset + 11) & BYTE_MASK) << 24); /* * mix -- mix 3 32-bit values reversibly. * This is reversible, so any information in (a,b,c) before mix() is * still in (a,b,c) after mix(). * * If four pairs of (a,b,c) inputs are run through mix(), or through * mix() in reverse, there are at least 32 bits of the output that * are sometimes the same for one pair and different for another pair. * * This was tested for: * - pairs that differed by one bit, by two bits, in any combination * of top bits of (a,b,c), or in any combination of bottom bits of * (a,b,c). * - "differ" is defined as +, -, ^, or ~^. For + and -, I transformed * the output delta to a Gray code (a^(a>>1)) so a string of 1's (as * is commonly produced by subtraction) look like a single 1-bit * difference. * - the base values were pseudorandom, all zero but one bit set, or * all zero plus a counter that starts at zero. * * Some k values for my "a-=c; a^=rot(c,k); c+=b;" arrangement that * satisfy this are * 4 6 8 16 19 4 * 9 15 3 18 27 15 * 14 9 3 7 17 3 * Well, "9 15 3 18 27 15" didn't quite get 32 bits diffing for * "differ" defined as + with a one-bit base and a two-bit delta. I * used http://burtleburtle.net/bob/hash/avalanche.html to choose * the operations, constants, and arrangements of the variables. * * This does not achieve avalanche. There are input bits of (a,b,c) * that fail to affect some output bits of (a,b,c), especially of a. * The most thoroughly mixed value is c, but it doesn't really even * achieve avalanche in c. * * This allows some parallelism. Read-after-writes are good at doubling * the number of bits affected, so the goal of mixing pulls in the * opposite direction as the goal of parallelism. I did what I could. * Rotates seem to cost as much as shifts on every machine I could lay * my hands on, and rotates are much kinder to the top and bottom bits, * so I used rotates. * * #define mix(a,b,c) \ * { \ * a -= c; a ^= rot(c, 4); c += b; \ * b -= a; b ^= rot(a, 6); a += c; \ * c -= b; c ^= rot(b, 8); b += a; \ * a -= c; a ^= rot(c,16); c += b; \ * b -= a; b ^= rot(a,19); a += c; \ * c -= b; c ^= rot(b, 4); b += a; \ * } * * mix(a,b,c); */ a -= c; a ^= rotateLeft(c, 4); c += b; b -= a; b ^= rotateLeft(a, 6); a += c; c -= b; c ^= rotateLeft(b, 8); b += a; a -= c; a ^= rotateLeft(c, 16); c += b; b -= a; b ^= rotateLeft(a, 19); a += c; c -= b; c ^= rotateLeft(b, 4); b += a; } //-------------------------------- last block: affect all 32 bits of (c) switch (length) { // all the case statements fall through case 12: c += ((hashKey.get(offset + 11) & BYTE_MASK) << 24); case 11: c += ((hashKey.get(offset + 10) & BYTE_MASK) << 16); case 10: c += ((hashKey.get(offset + 9) & BYTE_MASK) << 8); case 9: c += (hashKey.get(offset + 8) & BYTE_MASK); case 8: b += ((hashKey.get(offset + 7) & BYTE_MASK) << 24); case 7: b += ((hashKey.get(offset + 6) & BYTE_MASK) << 16); case 6: b += ((hashKey.get(offset + 5) & BYTE_MASK) << 8); case 5: b += (hashKey.get(offset + 4) & BYTE_MASK); case 4: a += ((hashKey.get(offset + 3) & BYTE_MASK) << 24); case 3: a += ((hashKey.get(offset + 2) & BYTE_MASK) << 16); case 2: a += ((hashKey.get(offset + 1) & BYTE_MASK) << 8); case 1: //noinspection PointlessArithmeticExpression a += (hashKey.get(offset + 0) & BYTE_MASK); break; case 0: return c; } /* * final -- final mixing of 3 32-bit values (a,b,c) into c * * Pairs of (a,b,c) values differing in only a few bits will usually * produce values of c that look totally different. This was tested for * - pairs that differed by one bit, by two bits, in any combination * of top bits of (a,b,c), or in any combination of bottom bits of * (a,b,c). * * - "differ" is defined as +, -, ^, or ~^. For + and -, I transformed * the output delta to a Gray code (a^(a>>1)) so a string of 1's (as * is commonly produced by subtraction) look like a single 1-bit * difference. * * - the base values were pseudorandom, all zero but one bit set, or * all zero plus a counter that starts at zero. * * These constants passed: * 14 11 25 16 4 14 24 * 12 14 25 16 4 14 24 * and these came close: * 4 8 15 26 3 22 24 * 10 8 15 26 3 22 24 * 11 8 15 26 3 22 24 * * #define final(a,b,c) \ * { * c ^= b; c -= rot(b,14); \ * a ^= c; a -= rot(c,11); \ * b ^= a; b -= rot(a,25); \ * c ^= b; c -= rot(b,16); \ * a ^= c; a -= rot(c,4); \ * b ^= a; b -= rot(a,14); \ * c ^= b; c -= rot(b,24); \ * } * */ c ^= b; c -= rotateLeft(b, 14); a ^= c; a -= rotateLeft(c, 11); b ^= a; b -= rotateLeft(a, 25); c ^= b; c -= rotateLeft(b, 16); a ^= c; a -= rotateLeft(c, 4); b ^= a; b -= rotateLeft(a, 14); c ^= b; c -= rotateLeft(b, 24); return c; } }





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