
ch.fritteli.maze.generator.serialization.v1.MazeOutputStreamV1 Maven / Gradle / Ivy
package ch.fritteli.maze.generator.serialization.v1;
import ch.fritteli.maze.generator.model.Maze;
import ch.fritteli.maze.generator.model.Tile;
import ch.fritteli.maze.generator.serialization.AbstractMazeOutputStream;
import ch.fritteli.maze.generator.serialization.CommonTileHandler;
import ch.fritteli.maze.generator.serialization.MazeConstants;
import org.jetbrains.annotations.NotNull;
public class MazeOutputStreamV1 extends AbstractMazeOutputStream {
@Override
public void writeHeader() {
// 00 0x1a magic
// 01 0xb1 magic
// 02 0x02 version
this.writeByte(MazeConstants.MAGIC_BYTE_1);
this.writeByte(MazeConstants.MAGIC_BYTE_2);
this.writeByte(SerializerDeserializerV1.VERSION_BYTE);
}
@Override
public void writeMazeData(@NotNull final Maze maze) {
// 03..10 random seed number (long)
// 11..14 width (int)
// 15..18 height (int)
// 19.. tiles
final long randomSeed = maze.getRandomSeed();
final int width = maze.getWidth();
final int height = maze.getHeight();
this.writeLong(randomSeed);
this.writeInt(width);
this.writeInt(height);
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
// We .get() it, because we want to crash hard if it is not available.
final Tile tile = maze.getTileAt(x, y).get();
final byte bitmask = CommonTileHandler.getBitmaskForTile(tile);
this.writeByte(bitmask);
}
}
}
}
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