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@file:OptIn(ExperimentalUnsignedTypes::class)
package ch.softappeal.konapi.graphics
/** Pixel is right of [x] and below of [y]. */
public data class Point(public val x: Int, public val y: Int)
/**
* [Point] (0 , 0 ) is top left.
*
* [Point] ([width] -1, 0 ) is top right.
*
* [Point] (0 , [height] - 1) is bottom left.
*
* [Point] ([width] -1, [height] - 1) is bottom right.
*/
public open class Dimension(public val width: Int, public val height: Int) {
public constructor(dimension: Dimension) : this(dimension.width, dimension.height)
init {
require(width > 0) { "width=$width must be > 0" }
require(height > 0) { "height=$height must be > 0" }
}
}
public val PRIMARY_COLOR_RANGE: IntRange = 0..255
public data class Color(public val red: Int, public val green: Int, public val blue: Int) {
init {
require(red in PRIMARY_COLOR_RANGE) { "red=$red must be in $PRIMARY_COLOR_RANGE" }
require(green in PRIMARY_COLOR_RANGE) { "green=$green must be in $PRIMARY_COLOR_RANGE" }
require(blue in PRIMARY_COLOR_RANGE) { "blue=$blue must be in $PRIMARY_COLOR_RANGE" }
}
}
public val BLACK: Color = Color(0x00, 0x00, 0x00)
public val WHITE: Color = Color(0xFF, 0xFF, 0xFF)
public val RED: Color = Color(0xFF, 0x00, 0x00)
public val GREEN: Color = Color(0x00, 0xFF, 0x00)
public val BLUE: Color = Color(0x00, 0x00, 0xFF)
public val CYAN: Color = Color(0x00, 0xFF, 0xFF)
public val MAGENTA: Color = Color(0xFF, 0x00, 0xFF)
public val YELLOW: Color = Color(0xFF, 0xFF, 0x00)
public abstract class Display(width: Int, height: Int) : Dimension(width, height) {
public abstract fun update(buffer: UByteArray)
}
private val NO_FONT = Overlay(0, Dimension(1, 1), byteArrayOf())
public abstract class Graphics(private val display: Display) : Dimension(display) {
public var color: Color = BLACK
set(value) {
field = value
setColorImpl()
}
protected abstract fun setColorImpl()
public fun set(color: Color): Graphics {
this.color = color
return this
}
public var font: Overlay = NO_FONT
public fun set(font: Overlay): Graphics {
this.font = font
return this
}
protected abstract val buffer: UByteArray
public fun update() {
display.update(buffer)
}
public fun setPixel(x: Int, y: Int) {
require(x in 0.. Graphics.retainColor(action: Graphics.() -> R): R {
val retained = color
return try {
action()
} finally {
color = retained
}
}