local.Test.scala Maven / Gradle / Ivy
/*
* Copyright (C) 2016 University of Basel, Graphics and Vision Research Group
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package local
import java.awt.Image
import scalismo.ui.model.Scene
import scalismo.ui.model.capabilities.RenderableSceneNode
import scalismo.ui.resources.icons.BundledIcon
import scalismo.ui.util.EdtUtil
import scalismo.ui.view.{ScalismoFrame, ScalismoLookAndFeel}
import scalismo.ui.api.Viewport
import scalismo.ui.api.ObjectView
import scalismo.ui.api.ScalismoUI
import scalismo.io.MeshIO
import scalismo.ui.api._3DMain
class MyScalismoUI(title: String) extends ScalismoUI(title) {
def setBackgroundColor(color: java.awt.Color): Unit = {
frame.sceneControl.backgroundColor.value = color
}
def screenshot(viewport: Viewport, file: java.io.File): Unit = {
frame.perspective.viewports
.find(_.name == viewport.name)
.foreach(v => v.rendererPanel.screenshot(file))
}
}
object MyScalismoUI {
def apply(title: String = ""): MyScalismoUI = {
scalismo.initialize()
ScalismoLookAndFeel.initializeWith(ScalismoLookAndFeel.DefaultLookAndFeelClassName)
new MyScalismoUI(title)
}
}
object Test {
def main(args: Array[String]): Unit = {
val ui = MyScalismoUI()
ui.setBackgroundColor(java.awt.Color.WHITE)
val mesh = MeshIO.readMesh(new java.io.File("C:/Users/marce/data/faces/F0006_NE00WH_RAW.ply")).get
ui.show(mesh, "mesh")
Thread.sleep(3000) // needed to make sure that the mesh is rendered before the screenshot is taken
ui.screenshot(_3DMain, new java.io.File("x.png"))
}
}