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/*
* Copyright (C) 2016 University of Basel, Graphics and Vision Research Group
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package scalismo.ui.resources.icons
import java.awt._
import java.awt.geom.Rectangle2D
import java.awt.image.BufferedImage
import javax.swing.ImageIcon
import jiconfont.icons.{Elusive, Entypo, FontAwesome}
import jiconfont.{IconCode, IconFont}
import scalismo.ui.view.util.Constants
object FontIcon {
// this is a fully transparent white, so not a color we'll encounter.
val RainbowColor: Color = new Color(0x00ffffff, true)
// Map of supported icon fonts.
private val fonts: Map[String, Font] = {
def createTuple(iconFont: IconFont): (String, Font) = {
(iconFont.getFontFamily, Font.createFont(Font.TRUETYPE_FONT, iconFont.getFontInputStream))
}
// this is where a new supported icon font would have to be added.
val iconFonts = Seq(FontAwesome.getIconFont, Entypo.getIconFont, Elusive.getIconFont)
iconFonts.map(createTuple).toMap
}
/**
* can be used to generate a FontAwesome IconCode
* that is not defined as a constant in the FontAwesome class.
*
* @param char a Unicode character, for example '\uf1e3'
* @return an IconCode bound to the FontAwesome font, usable for the [[load]] method
*/
def awesome(char: Char): IconCode = generic(char, FontAwesome.getIconFont)
def generic(char: Char, iconFont: IconFont): IconCode = new IconCode {
override def getUnicode: Char = char
override def getFontFamily: String = iconFont.getFontFamily
override def name(): String = "generated"
}
def load(code: IconCode,
width: Int = Constants.StandardUnscaledIconSize,
height: Int = Constants.StandardUnscaledIconSize,
color: Color = Color.BLACK): FontIcon = {
val string = Character.toString(code.getUnicode)
val image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB)
val graphics: Graphics2D = image.createGraphics()
val baseFont = fonts(code.getFontFamily)
val needed = new Dimension
var font = baseFont
var bounds: Rectangle2D = null
var actualSize: Float = height
// loop until we find a font size where the character will fit completely into the requested size
var runLessThanOnce = true // we need to simulate a do while loop, which is not supported anymore in scala 3.0
while (runLessThanOnce || needed.width > width || needed.height > height) {
font = baseFont.deriveFont(actualSize)
val metrics = graphics.getFontMetrics(font)
bounds = metrics.getStringBounds(string, graphics)
needed.width = Math.ceil(bounds.getWidth).toInt
needed.height = Math.ceil(bounds.getHeight).toInt
actualSize -= .5f
runLessThanOnce = false
}
// we might be smaller than requested (normally in at most one dimension), so adjust for that
val xOffset: Float = (width - needed.width).toFloat / 2.0f
val yOffset: Float = (height - needed.height).toFloat / 2.0f
// now draw the text
graphics.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON)
graphics.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON)
graphics.setColor(if (color == RainbowColor) Color.BLACK else color)
graphics.setFont(font)
// the y position also needs to take into account how far the character goes below the baseline
graphics.drawString(string, xOffset, yOffset + Math.abs(bounds.getY.toFloat))
graphics.dispose()
if (color == RainbowColor) {
// adapted from: http://www.java2s.com/Code/Java/2D-Graphics-GUI/RainbowColor.htm
def rainbow(x: Int, y: Int) = {
val red = (x * 255) / (height - 1)
val green = (y * 255) / (width - 1)
// the higher the "blue" value, the brighter the overall image
val blue = 160
((red << 16) | (green << 8) | blue) | 0xff000000
}
(0 until width).foreach { x =>
(0 until height).foreach { y =>
val alpha = (image.getRGB(x, y) >> 24) & 0xff
// the higher the alpha threshold, the thinner the resulting icon will appear
if (alpha > 128) {
image.setRGB(x, y, rainbow(x, y))
}
}
}
}
new FontIcon(code, color, image)
}
}
class FontIcon(val code: IconCode, val color: Color, image: Image) extends ImageIcon(image) with ScalableIcon {
override def resize(width: Int, height: Int): FontIcon = {
FontIcon.load(code, width, height, color)
}
def colored(newColor: Color): FontIcon = {
FontIcon.load(code, getIconWidth, getIconHeight, newColor)
}
}