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Kotlin binding for ThreeJs, javascript library for 3d rendering

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//Generated date 23.11.2018
@file:JsModule("three")
package ch.viseon.threejs.declarations.loaders

	/**
	* Class for loading a [page:CubeTexture CubeTexture]. This uses the [page:ImageLoader] internally for loading files.
	*/
open external class CubeTextureLoader(manager: ch.viseon.threejs.declarations.loaders.managers.LoadingManager = definedExternally){

	/**
	* If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin] attribute of the image to the value of **crossOrigin**, prior to starting the load. Default is **"anonymous"**.
	*/
	open var crossOrigin: String  = definedExternally


	/**
	* The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
	*/
	open var manager: ch.viseon.threejs.declarations.loaders.managers.LoadingManager  = definedExternally


	/**
	* The base path from which files will be loaded. See [page:.setPath]. Default is **undefined**.
	*/
	open var path: String  = definedExternally


	/**
	* [page:String urls] — array of 6 urls to images, one for each side of the CubeTexture. The urls should be specified in the following order: pos-x, neg-x, pos-y, neg-y, pos-z, neg-z. They can also be [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URIs]. Note that, by convention, cube maps are specified in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words, using a left-handed coordinate system. Since three.js uses a right-handed coordinate system, environment maps used in three.js will have pos-x and neg-x swapped. [page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture]. [page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes. [page:Function onError] — Will be called when load errors.
Begin loading from url and pass the loaded [page:Texture texture] to onLoad.
	*/
	open fun load(urls: String = definedExternally, onLoad: dynamic/*Function*/ = definedExternally, onProgress: dynamic/*Function*/ = definedExternally, onError: dynamic/*Function*/ = definedExternally) : dynamic/*null*/


	/**
	* Set the [page:.crossOrigin] attribute.
	*/
	open fun setCrossOrigin(value: String = definedExternally) : dynamic/*null*/


	/**
	* Set the base path or URL from which to load files. This can be useful if you are loading many textures from the same directory.
	*/
	open fun setPath(path: String = definedExternally) : ch.viseon.threejs.declarations.loaders.FileLoader
}




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