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Decentralized Instant Messaging (Java SDK)
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/* license: https://mit-license.org
*
* DIMP : Decentralized Instant Messaging Protocol
*
* Written in 2022 by Moky
*
* ==============================================================================
* The MIT License (MIT)
*
* Copyright (c) 2022 Albert Moky
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
* ==============================================================================
*/
package chat.dim.network;
import java.util.Date;
import chat.dim.fsm.BaseState;
import chat.dim.fsm.State;
/**
* Session State
* ~~~~~~~~~~~~~
*
* Defined for indicating session states
*
* DEFAULT - initialized
* CONNECTING - connecting to station
* CONNECTED - connected to station
* HANDSHAKING - trying to log in
* RUNNING - handshake accepted
* ERROR - network error
*/
public class SessionState extends BaseState {
public enum Order {
DEFAULT, // = 0
CONNECTING,
CONNECTED,
HANDSHAKING,
RUNNING,
ERROR
}
private final String name;
Date enterTime;
SessionState(Order stateOrder) {
super(stateOrder.ordinal());
name = stateOrder.name();
enterTime = null;
}
@Override
public String toString() {
return name;
}
@Override
public boolean equals(Object other) {
if (other instanceof SessionState) {
if (this == other) {
return true;
}
SessionState state = (SessionState) other;
return state.index == index;
} else if (other instanceof Order) {
return ((Order) other).ordinal() == index;
} else {
return false;
}
}
public boolean equals(Order other) {
return other.ordinal() == index;
}
@Override
public void onEnter(State previous, StateMachine machine, Date now) {
enterTime = now;
}
@Override
public void onExit(State next, StateMachine machine, Date now) {
enterTime = null;
}
@Override
public void onPause(StateMachine machine, Date now) {
}
@Override
public void onResume(StateMachine machine, Date now) {
}
/**
* Session State Delegate
* ~~~~~~~~~~~~~~~~~~~~~~
*
* callback when session state changed
*/
public interface Delegate extends chat.dim.fsm.Delegate {
}
static class Builder {
StateTransition.Builder stb;
Builder(StateTransition.Builder transitionBuilder) {
super();
stb = transitionBuilder;
}
SessionState getDefaultState() {
SessionState state = new SessionState(SessionState.Order.DEFAULT);
// Default -> Connecting
state.addTransition(stb.getDefaultConnectingTransition());
return state;
}
SessionState getConnectingState() {
SessionState state = new SessionState(SessionState.Order.CONNECTING);
// Connecting -> Connected
state.addTransition(stb.getConnectingConnectedTransition());
// Connecting -> Error
state.addTransition(stb.getConnectingErrorTransition());
return state;
}
SessionState getConnectedState() {
SessionState state = new SessionState(SessionState.Order.CONNECTED);
// Connected -> Handshaking
state.addTransition(stb.getConnectedHandshakingTransition());
// Connected -> Error
state.addTransition(stb.getConnectedErrorTransition());
return state;
}
SessionState getHandshakingState() {
SessionState state = new SessionState(SessionState.Order.HANDSHAKING);
// Handshaking -> Running
state.addTransition(stb.getHandshakingRunningTransition());
// Handshaking -> Connected
state.addTransition(stb.getHandshakingConnectedTransition());
// Handshaking -> Error
state.addTransition(stb.getHandshakingErrorTransition());
return state;
}
SessionState getRunningState() {
SessionState state = new SessionState(SessionState.Order.RUNNING);
// Running -> Default
state.addTransition(stb.getRunningDefaultTransition());
// Running -> Error
state.addTransition(stb.getRunningErrorTransition());
return state;
}
SessionState getErrorState() {
SessionState state = new SessionState(SessionState.Order.ERROR);
// Error -> Default
state.addTransition(stb.getErrorDefaultTransition());
return state;
}
}
}