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/* license: https://mit-license.org
 *
 *  Star Gate: Interfaces for network connection
 *
 *                                Written in 2020 by Moky 
 *
 * ==============================================================================
 * The MIT License (MIT)
 *
 * Copyright (c) 2020 Albert Moky
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 * ==============================================================================
 */
package chat.dim.stargate;

import chat.dim.tcp.Connection;
import chat.dim.tcp.ConnectionStatus;

public interface Worker {

    static StarGate.Status getStatus(ConnectionStatus status) {
        switch (status) {
            case Default:
            case Connecting: {
                return StarGate.Status.Connecting;
            }
            case Connected:
            case Expired:
            case Maintaining: {
                return StarGate.Status.Connected;
            }
            case Error: {
                return StarGate.Status.Error;
            }
        }
        return StarGate.Status.Init;
    }
    StarGate.Status getStatus();

    StarGate.Delegate getDelegate();

    Connection connect(String host, int port);
    void disconnect();

    void addTask(StarShip ship);

    int process(StarGate star, int count);
}




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