cn.nukkit.entity.passive.EntitySheep Maven / Gradle / Ivy
package cn.nukkit.entity.passive;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.block.Block;
import cn.nukkit.entity.ai.behaviorgroup.BehaviorGroup;
import cn.nukkit.entity.ai.behaviorgroup.IBehaviorGroup;
import cn.nukkit.entity.ai.behavior.Behavior;
import cn.nukkit.entity.ai.controller.LookController;
import cn.nukkit.entity.ai.controller.WalkController;
import cn.nukkit.entity.ai.evaluator.*;
import cn.nukkit.entity.ai.executor.*;
import cn.nukkit.entity.ai.memory.*;
import cn.nukkit.entity.ai.route.SimpleFlatAStarRouteFinder;
import cn.nukkit.entity.ai.route.posevaluator.WalkingPosEvaluator;
import cn.nukkit.entity.ai.sensor.NearestBeggingPlayerSensor;
import cn.nukkit.entity.ai.sensor.NearestPlayerSensor;
import cn.nukkit.entity.data.ByteEntityData;
import cn.nukkit.event.entity.EntityDamageByEntityEvent;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemDye;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.math.Vector3;
import cn.nukkit.nbt.tag.CompoundTag;
import cn.nukkit.utils.DyeColor;
import java.util.Set;
import java.util.concurrent.ThreadLocalRandom;
/**
* @author BeYkeRYkt (Nukkit Project)
*/
public class EntitySheep extends EntityWalkingAnimal {
public static final int NETWORK_ID = 13;
private IBehaviorGroup behaviorGroup;
public boolean sheared = false;
public int color = 0;
public EntitySheep(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
@Override
public IBehaviorGroup getBehaviorGroup() {
if (behaviorGroup == null){
behaviorGroup = new BehaviorGroup(
this.tickSpread,
Set.of(
//用于刷新InLove状态的核心行为
new Behavior(
new InLoveExecutor(400),
new AllMatchEvaluator(
new PassByTimeEvaluator<>(PlayerBreedingMemory.class,0,400),
new PassByTimeEvaluator<>(InLoveMemory.class,6000,Integer.MAX_VALUE,true)
),
1,1
)
),
Set.of(
new Behavior(new RandomRoamExecutor(0.5f, 12, 40, true,100,true,10), new PassByTimeEvaluator<>(AttackMemory.class,0,100), 6, 1),
new Behavior(new EntityBreedingExecutor<>(EntitySheep.class,16,100,0.5f), entity -> entity.getMemoryStorage().get(InLoveMemory.class).isInLove(),5,1),
new Behavior(new MoveToTargetExecutor(NearestBeggingPlayerMemory.class, 0.3f,true), new MemoryCheckNotEmptyEvaluator(NearestBeggingPlayerMemory.class), 4, 1),
new Behavior(new EatGrassExecutor(40), new AllMatchEvaluator(
new AnyMatchEvaluator(
new AllMatchEvaluator(
entity -> entity instanceof EntityAnimal animal && !animal.isBaby(),
new ProbabilityEvaluator(1,100)
),
new AllMatchEvaluator(
entity -> entity instanceof EntityAnimal animal && animal.isBaby(),
new ProbabilityEvaluator(43,50)
)
),
new AnyMatchEvaluator(
new BlockCheckEvaluator(Block.GRASS,new Vector3(0,-1,0)),
new BlockCheckEvaluator(Block.TALL_GRASS,Vector3.ZERO))),
3,1,100
),
new Behavior(new LookAtTargetExecutor(NearestPlayerMemory.class,100), new ProbabilityEvaluator(4,10), 1, 1,100),
new Behavior(new RandomRoamExecutor(0.15f, 12, 100, false,-1,true,10), (entity -> true), 1, 1)
),
Set.of(new NearestBeggingPlayerSensor(8, 0), new NearestPlayerSensor(8, 0,20)),
Set.of(new WalkController(), new LookController(true, true)),
new SimpleFlatAStarRouteFinder(new WalkingPosEvaluator(), this)
);
}
return behaviorGroup;
}
@Override
public float getWidth() {
if (this.isBaby()) {
return 0.45f;
}
return 0.9f;
}
@Override
public float getHeight() {
if (isBaby()) {
return 0.65f;
}
return 1.3f;
}
@PowerNukkitOnly
@Since("1.5.1.0-PN")
@Override
public String getOriginalName() {
return "Sheep";
}
@Override
public int getNetworkId() {
return NETWORK_ID;
}
@Override
public void initEntity() {
this.setMaxHealth(8);
if (!this.namedTag.contains("Color")) {
this.setColor(randomColor());
} else {
this.setColor(this.namedTag.getByte("Color"));
}
if (!this.namedTag.contains("Sheared")) {
this.namedTag.putByte("Sheared", 0);
} else {
this.sheared = this.namedTag.getBoolean("Sheared");
}
this.setDataFlag(DATA_FLAGS, DATA_FLAG_SHEARED, this.sheared);
}
@Override
public void saveNBT() {
super.saveNBT();
this.namedTag.putByte("Color", this.color);
this.namedTag.putBoolean("Sheared", this.sheared);
}
@Override
public boolean onInteract(Player player, Item item, Vector3 clickedPos) {
if (super.onInteract(player, item, clickedPos)) {
return true;
}
if (item instanceof ItemDye) {
this.setColor(((ItemDye) item).getDyeColor().getWoolData());
return true;
}
return item.getId() == Item.SHEARS && shear();
}
public boolean shear() {
if (sheared || this.isBaby()) {
return false;
}
this.sheared = true;
this.setDataFlag(DATA_FLAGS, DATA_FLAG_SHEARED, true);
this.level.dropItem(this, Item.get(Item.WOOL, getColor(), ThreadLocalRandom.current().nextInt(2) + 1));
return true;
}
public void growWool() {
this.setDataFlag(DATA_FLAGS, DATA_FLAG_SHEARED, false);
this.sheared = false;
}
@Override
public Item[] getDrops() {
if (this.lastDamageCause instanceof EntityDamageByEntityEvent) {
return new Item[]{Item.get(((this.isOnFire()) ? Item.COOKED_MUTTON : Item.RAW_MUTTON)), Item.get(Item.WOOL, getColor(), 1)};
}
return Item.EMPTY_ARRAY;
}
public int getColor() {
return namedTag.getByte("Color");
}
public void setColor(int color) {
this.color = color;
this.setDataProperty(new ByteEntityData(DATA_COLOUR, color));
this.namedTag.putByte("Color", this.color);
}
private int randomColor() {
ThreadLocalRandom random = ThreadLocalRandom.current();
double rand = random.nextDouble(1, 100);
if (rand <= 0.164) {
return DyeColor.PINK.getWoolData();
}
if (rand <= 15) {
return random.nextBoolean() ? DyeColor.BLACK.getWoolData() : random.nextBoolean() ? DyeColor.GRAY.getWoolData() : DyeColor.LIGHT_GRAY.getWoolData();
}
return DyeColor.WHITE.getWoolData();
}
}
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