cn.nukkit.block.BlockAzalea Maven / Gradle / Ivy
package cn.nukkit.block;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.blockproperty.BlockProperties;
import cn.nukkit.blockproperty.CommonBlockProperties;
import cn.nukkit.blockproperty.value.WoodType;
import cn.nukkit.event.level.StructureGrowEvent;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemTool;
import cn.nukkit.item.enchantment.Enchantment;
import cn.nukkit.level.Level;
import cn.nukkit.level.ListChunkManager;
import cn.nukkit.level.generator.object.BasicGenerator;
import cn.nukkit.level.generator.object.tree.ObjectAzaleaTree;
import cn.nukkit.level.particle.BoneMealParticle;
import cn.nukkit.math.BlockFace;
import cn.nukkit.math.NukkitRandom;
import cn.nukkit.math.Vector3;
import javax.annotation.Nonnull;
import java.util.concurrent.ThreadLocalRandom;
/**
* @author LoboMetalurgico
* @since 13/06/2021
*/
@PowerNukkitOnly
@Since("FUTURE")
public class BlockAzalea extends BlockFlowable {
public static final BlockProperties PROPERTIES = CommonBlockProperties.EMPTY_PROPERTIES;
@PowerNukkitOnly
public BlockAzalea() {
this(0);
}
@PowerNukkitOnly
public BlockAzalea(int meta) {
super(meta);
}
@PowerNukkitOnly
@Since("FUTURE")
@Nonnull
@Override
public BlockProperties getProperties() {
return PROPERTIES;
}
@Override
public String getName() {
return "Azalea";
}
@Override
public int getId() {
return AZALEA;
}
@PowerNukkitOnly
@Override
public int getWaterloggingLevel() {
return 1;
}
@Override
public double getHardness() {
return 0;
}
@Override
public double getResistance() {
return 0;
}
@Override
public int getToolType() {
return ItemTool.TYPE_NONE;
}
@Override
public boolean canHarvestWithHand() {
return true;
}
@Override
public boolean onActivate(@Nonnull Item item, Player player) {
if (item.isFertilizer()) { // BoneMeal
if (player != null && !player.isCreative()) {
item.count--;
}
this.level.addParticle(new BoneMealParticle(this));
if (ThreadLocalRandom.current().nextInt(4) == 0) {
this.grow();
return true;
}
}
return false;
}
@Override
public int onUpdate(int type) {
double chance = ThreadLocalRandom.current().nextDouble(1);
boolean aged = chance > 0.8;
if (type == Level.BLOCK_UPDATE_NORMAL) {
if (!BlockFlower.isSupportValid(down())) {
this.getLevel().useBreakOn(this);
return Level.BLOCK_UPDATE_NORMAL;
}
} else if (type == Level.BLOCK_UPDATE_RANDOM) { //Growth
if (ThreadLocalRandom.current().nextInt(1, 8) == 1 && getLevel().getFullLight(add(0, 1, 0)) >= BlockCrops.MINIMUM_LIGHT_LEVEL) {
if (aged) {
this.grow();
} else {
this.getLevel().setBlock(this, this, true);
return Level.BLOCK_UPDATE_RANDOM;
}
} else {
return Level.BLOCK_UPDATE_RANDOM;
}
}
return Level.BLOCK_UPDATE_NORMAL;
}
@Override
public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, Player player) {
if (BlockFlower.isSupportValid(down())) {
this.getLevel().setBlock(block, this, true, true);
return true;
}
return false;
}
@Override
public boolean breaksWhenMoved() {
return true;
}
@Override
public boolean sticksToPiston() {
return false;
}
@Override
public boolean isSolid(BlockFace side) {
return false;
}
@Override
public Item[] getDrops(Item item) {
return new Item[]{toItem()};
}
@Override
public boolean canBeActivated() {
return true;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public boolean isSameType(Vector3 pos, WoodType type) {
Block block = this.level.getBlock(pos);
return block.getId() == this.getId() && ((BlockSapling) block).getWoodType() == type;
}
private void grow() {
BasicGenerator generator = null;
Vector3 vector3 = new Vector3();
generator = new ObjectAzaleaTree();
vector3 = this.add(0, 0, 0);
ListChunkManager chunkManager = new ListChunkManager(this.level);
boolean success = generator.generate(chunkManager, new NukkitRandom(), vector3);
StructureGrowEvent ev = new StructureGrowEvent(this, chunkManager.getBlocks());
this.level.getServer().getPluginManager().callEvent(ev);
if (ev.isCancelled() || !success) {
return;
}
for (Block block : ev.getBlockList()) {
this.level.setBlock(block, block);
}
this.level.setBlock(this, Block.get(LOG));
}
}
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