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cn.nukkit.block.BlockDeny Maven / Gradle / Ivy

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package cn.nukkit.block;

import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.item.Item;
import cn.nukkit.math.BlockFace;
import cn.nukkit.math.Vector3;

import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import javax.annotation.ParametersAreNonnullByDefault;

@PowerNukkitOnly
@Since("1.4.0.0-PN")
@ParametersAreNonnullByDefault
public class BlockDeny extends BlockSolid {
    @PowerNukkitOnly
    @Since("1.4.0.0-PN")
    public BlockDeny() {
        // Does nothing
    }

    @Override
    public int getId() {
        return DENY;
    }

    @Override
    public double getHardness() {
        return -1;
    }

    @Override
    public double getResistance() {
        return 18000000;
    }

    @Override
    public String getName() {
        return "Deny";
    }

    @Override
    public boolean isBreakable(Item item) {
        return false;
    }

    @Override
    public boolean canBePushed() {
        return false;
    }

    @Override
    @PowerNukkitOnly
    public  boolean canBePulled() {
        return false;
    }

    @Override
    public boolean canHarvestWithHand() {
        return false;
    }

    @Override
    public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, @Nullable Player player) {
        if (player != null && (!player.isCreative() || !player.isOp())) {
            return false;
        }
        return super.place(item, block, target, face, fx, fy, fz, player);
    }

    @Since("1.4.0.0-PN")
    @PowerNukkitOnly
    @Override
    public boolean isBreakable(Vector3 vector, int layer, BlockFace face, Item item, @Nullable Player player, boolean setBlockDestroy) {
        if (player != null && (!player.isCreative() || !player.isOp())) {
            return false;
        }
        return super.isBreakable(vector, layer, face, item, player, setBlockDestroy);
    }

    @Override
    public Item[] getDrops(Item item) {
        return Item.EMPTY_ARRAY;
    }
}




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