cn.nukkit.block.BlockSeaLantern Maven / Gradle / Ivy
package cn.nukkit.block;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemID;
import cn.nukkit.item.enchantment.Enchantment;
import cn.nukkit.utils.BlockColor;
import java.util.concurrent.ThreadLocalRandom;
public class BlockSeaLantern extends BlockTransparent {
public BlockSeaLantern() {
// Does Nothing
}
@Override
public String getName() {
return "Sea Lantern";
}
@Override
public int getId() {
return SEA_LANTERN;
}
@Override
public double getResistance() {
return 1.5;
}
@Override
public double getHardness() {
return 0.3;
}
@Override
public int getLightLevel() {
return 15;
}
@Override
public Item[] getDrops(Item item) {
Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING);
int fortuneLevel = fortune != null? fortune.getLevel() : 0;
// it drops 2–3 prismarine crystals
// Each level of Fortune increases the maximum number of prismarine crystals dropped.
// The amount is capped at 5, so Fortune III simply increases the chance of getting 5 crystals.
int count = Math.min(5, 2 + ThreadLocalRandom.current().nextInt(1 + fortuneLevel));
return new Item[]{ Item.get(ItemID.PRISMARINE_CRYSTALS, 0, count) };
}
@Override
public BlockColor getColor() {
return BlockColor.QUARTZ_BLOCK_COLOR;
}
@Override
public boolean canSilkTouch() {
return true;
}
}
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