cn.nukkit.dispenser.SpawnEggDispenseBehavior Maven / Gradle / Ivy
package cn.nukkit.dispenser;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.block.BlockDispenser;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.EntityLiving;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemSpawnEgg;
import cn.nukkit.level.vibration.VibrationEvent;
import cn.nukkit.level.vibration.VibrationType;
import cn.nukkit.math.BlockFace;
import cn.nukkit.math.Vector3;
@PowerNukkitOnly
public class SpawnEggDispenseBehavior extends DefaultDispenseBehavior {
@PowerNukkitOnly
public SpawnEggDispenseBehavior() {
super();
}
@PowerNukkitOnly
@Override
public Item dispense(BlockDispenser block, BlockFace face, Item item) {
Vector3 pos = block.getSide(face).add(0.5, 0.7, 0.5);
Entity entity = Entity.createEntity(((ItemSpawnEgg)item).getEntityNetworkId(), block.level.getChunk(pos.getChunkX(), pos.getChunkZ()),
Entity.getDefaultNBT(pos));
this.success = entity != null;
if (this.success) {
if (item.hasCustomName() && entity instanceof EntityLiving) {
entity.setNameTag(item.getCustomName());
}
entity.spawnToAll();
block.level.getVibrationManager().callVibrationEvent(new VibrationEvent(this, pos.clone(), VibrationType.ENTITY_PLACE));
return null;
}
return super.dispense(block, face, item);
}
}
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