cn.nukkit.entity.ai.controller.SpaceMoveController Maven / Gradle / Ivy
package cn.nukkit.entity.ai.controller;
import cn.nukkit.api.PowerNukkitXOnly;
import cn.nukkit.api.Since;
import cn.nukkit.block.Block;
import cn.nukkit.entity.EntityIntelligent;
import cn.nukkit.math.Vector3;
/**
* 处理飞行/游泳实体运动
*/
@PowerNukkitXOnly
@Since("1.6.0.0-PNX")
public class SpaceMoveController implements IController {
@Override
public boolean control(EntityIntelligent entity) {
if (entity.hasMoveDirection() && !entity.isShouldUpdateMoveDirection()) {
Vector3 direction = entity.getMoveDirectionEnd();
var speed = entity.getMovementSpeedAtBlock(entity.getTickCachedLevelBlock());
if (entity.motionX * entity.motionX + entity.motionY * entity.motionY + entity.motionZ * entity.motionZ > speed * speed * 0.4756) {
return false;
}
var relativeVector = direction.clone().setComponents(direction.x - entity.x,
direction.y - entity.y, direction.z - entity.z);
var xyzLength = Math.sqrt(relativeVector.x * relativeVector.x + relativeVector.y * relativeVector.y + relativeVector.z * relativeVector.z);
var k = speed / xyzLength * 0.33;
var dx = relativeVector.x * k;
var dy = relativeVector.y * k;
var dz = relativeVector.z * k;
entity.addTmpMoveMotion(new Vector3(dx, dy, dz));
if (xyzLength < speed) {
needNewDirection(entity);
return false;
}
return true;
} else {
return false;
}
}
protected void needNewDirection(EntityIntelligent entity) {
//通知需要新的移动目标
entity.setShouldUpdateMoveDirection(true);
}
protected boolean collidesBlocks(EntityIntelligent entity, double dx, double dy, double dz) {
return entity.level.getCollisionBlocks(entity.getOffsetBoundingBox().getOffsetBoundingBox(dx, dy, dz), true,
false, Block::isSolid).length > 0;
}
}
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