cn.nukkit.entity.ai.controller.WalkController Maven / Gradle / Ivy
package cn.nukkit.entity.ai.controller;
import cn.nukkit.api.PowerNukkitXOnly;
import cn.nukkit.api.Since;
import cn.nukkit.block.Block;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.EntityIntelligent;
import cn.nukkit.entity.EntityPhysical;
import cn.nukkit.math.Vector3;
import java.util.Arrays;
/**
* 处理陆地行走实体运动
*/
@PowerNukkitXOnly
@Since("1.6.0.0-PNX")
public class WalkController implements IController {
protected static final int JUMP_COOL_DOWN = 10;
protected int currentJumpCoolDown = 0;
@Override
public boolean control(EntityIntelligent entity) {
currentJumpCoolDown++;
if (entity.hasMoveDirection() && !entity.isShouldUpdateMoveDirection()) {
//clone防止异步导致的NPE
Vector3 direction = entity.getMoveDirectionEnd().clone();
var speed = entity.getMovementSpeedAtBlock(entity.getTickCachedLevelBlock());
if (entity.motionX * entity.motionX + entity.motionZ * entity.motionZ > speed * speed * 0.4756) {
entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_MOVING, false);
return false;
}
var relativeVector = direction.clone().setComponents(direction.x - entity.x,
direction.y - entity.y, direction.z - entity.z);
var xzLengthSquared = relativeVector.x * relativeVector.x + relativeVector.z * relativeVector.z;
if (Math.abs(xzLengthSquared) < EntityPhysical.PRECISION) {
entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_MOVING, false);
return false;
}
var xzLength = Math.sqrt(relativeVector.x * relativeVector.x + relativeVector.z * relativeVector.z);
var k = speed / xzLength * 0.33;
var dx = relativeVector.x * k;
var dz = relativeVector.z * k;
var dy = 0.0d;
if (direction.y > entity.y && collidesBlocks(entity, dx, 0, dz) && currentJumpCoolDown > JUMP_COOL_DOWN) {
if (entity.isOnGround() || entity.isTouchingWater()) {
//note: 从对BDS的抓包信息来看,台阶的碰撞箱在服务端和半砖一样,高度都为0.5
Block[] collisionBlocks = entity.level.getTickCachedCollisionBlocks(entity.getOffsetBoundingBox().getOffsetBoundingBox(dx, dy, dz), false, false, Block::isSolid);
//计算出需要向上移动的高度
double maxY = Arrays.stream(collisionBlocks).map(b -> b.getCollisionBoundingBox().getMaxY()).max(Double::compareTo).orElse(0.0d);
//有时我们并不需要跳那么高,所以说只跳需要跳的高度
dy += Math.min(maxY - entity.getY() + 0.1, entity.getJumpingHeight()) * 0.43;
currentJumpCoolDown = 0;
}
}
entity.addTmpMoveMotion(new Vector3(dx, dy, dz));
entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_MOVING, true);
if (xzLength < speed) {
needNewDirection(entity);
return false;
}
return true;
} else {
entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_MOVING, false);
return false;
}
}
protected void needNewDirection(EntityIntelligent entity) {
//通知需要新的移动目标
entity.setShouldUpdateMoveDirection(true);
}
protected boolean collidesBlocks(EntityIntelligent entity, double dx, double dy, double dz) {
return entity.level.getTickCachedCollisionBlocks(entity.getOffsetBoundingBox().getOffsetBoundingBox(dx, dy, dz), true,
false, Block::isSolid).length > 0;
}
}
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