cn.nukkit.entity.ai.sensor.NearestPlayerSensor Maven / Gradle / Ivy
package cn.nukkit.entity.ai.sensor;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitXOnly;
import cn.nukkit.api.Since;
import cn.nukkit.entity.EntityIntelligent;
import cn.nukkit.entity.ai.memory.CoreMemoryTypes;
import lombok.Getter;
//存储最近的玩家的Memory
@PowerNukkitXOnly
@Since("1.6.0.0-PNX")
@Getter
public class NearestPlayerSensor implements ISensor {
protected double range;
protected double minRange;
protected int period;
public NearestPlayerSensor(double range, double minRange) {
this(range, minRange, 1);
}
public NearestPlayerSensor(double range, double minRange, int period) {
this.range = range;
this.minRange = minRange;
this.period = period;
}
@Override
public void sense(EntityIntelligent entity) {
Player player = null;
double rangeSquared = this.range * this.range;
double minRangeSquared = this.minRange * this.minRange;
//寻找范围内最近的玩家
for (Player p : entity.getLevel().getPlayers().values()) {
if (entity.distanceSquared(p) <= rangeSquared && entity.distanceSquared(p) >= minRangeSquared) {
if (player == null) {
player = p;
} else {
if (entity.distanceSquared(p) < entity.distanceSquared(player)) {
player = p;
}
}
}
}
entity.getMemoryStorage().put(CoreMemoryTypes.NEAREST_PLAYER, player);
}
@Override
public int getPeriod() {
return period;
}
}
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