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cn.nukkit.entity.ai.sensor.WolfNearestFeedingPlayerSensor Maven / Gradle / Ivy

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package cn.nukkit.entity.ai.sensor;

import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitXOnly;
import cn.nukkit.api.Since;
import cn.nukkit.entity.EntityIntelligent;
import cn.nukkit.entity.ai.memory.CoreMemoryTypes;
import cn.nukkit.entity.passive.EntityAnimal;
import cn.nukkit.item.Item;

/**
 * 搜索狼最近携带食物的玩家,与{@link NearestFeedingPlayerSensor}相比它特判了Bone.
 * 

* Search for wolves carrying food to the nearest player, compared to {@link NearestFeedingPlayerSensor}, which is specially awarded to Bone. */ @PowerNukkitXOnly @Since("1.19.30-r1") public class WolfNearestFeedingPlayerSensor extends NearestFeedingPlayerSensor { public WolfNearestFeedingPlayerSensor(double range, double minRange) { this(range, minRange, 1); } public WolfNearestFeedingPlayerSensor(double range, double minRange, int period) { super(range, minRange, period); } @Override public void sense(EntityIntelligent entity) { if (entity instanceof EntityAnimal entityAnimal) { Player player = null; double rangeSquared = this.range * this.range; double minRangeSquared = this.minRange * this.minRange; //寻找范围内最近满足乞食要求的玩家 for (Player p : entity.getLevel().getPlayers().values()) { if (entity.distanceSquared(p) <= rangeSquared && entity.distanceSquared(p) >= minRangeSquared && (p.getInventory().getItemInHand().getId() == Item.BONE || entityAnimal.isBreedingItem(p.getInventory().getItemInHand()))) { if (player == null) { player = p; } else { if (entity.distanceSquared(p) < entity.distanceSquared(player)) { player = p; } } } } entity.getMemoryStorage().put(CoreMemoryTypes.NEAREST_FEEDING_PLAYER, player); return; } entity.getMemoryStorage().clear(CoreMemoryTypes.NEAREST_FEEDING_PLAYER); } }





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