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package cn.nukkit.entity.mob;

import cn.nukkit.api.PowerNukkitXOnly;
import cn.nukkit.api.Since;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.nbt.tag.CompoundTag;

/**
 * 空中飞行怪物
 */
@PowerNukkitXOnly
@Since("1.6.0.0-PNX")
public abstract class EntityFlyingMob extends EntityMob {
    public EntityFlyingMob(FullChunk chunk, CompoundTag nbt) {
        super(chunk, nbt);
    }


    @Override
    protected void handleGravity() {
        resetFallDistance();
    }

    @Override
    public float getGravity() {
        return 0;
    }

    @Override
    protected void handleFrictionMovement() {

    }

    @Override
    protected void handleFloatingMovement() {
        if (this.isTouchingWater()) {
            this.motionY += getMovementSpeed() * 0.3;
        }
    }

    @Override
    public void updateMovement() {
        super.updateMovement();
        this.motionX = 0;
        this.motionY = 0;
        this.motionZ = 0;
    }
}




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