cn.nukkit.entity.mob.EntityZombie Maven / Gradle / Ivy
package cn.nukkit.entity.mob;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.PowerNukkitXOnly;
import cn.nukkit.api.Since;
import cn.nukkit.entity.EntitySmite;
import cn.nukkit.entity.ai.behavior.Behavior;
import cn.nukkit.entity.ai.behaviorgroup.BehaviorGroup;
import cn.nukkit.entity.ai.behaviorgroup.IBehaviorGroup;
import cn.nukkit.entity.ai.controller.LookController;
import cn.nukkit.entity.ai.controller.WalkController;
import cn.nukkit.entity.ai.evaluator.AllMatchEvaluator;
import cn.nukkit.entity.ai.evaluator.MemoryCheckNotEmptyEvaluator;
import cn.nukkit.entity.ai.executor.MeleeAttackExecutor;
import cn.nukkit.entity.ai.executor.RandomRoamExecutor;
import cn.nukkit.entity.ai.memory.CoreMemoryTypes;
import cn.nukkit.entity.ai.route.finder.impl.SimpleFlatAStarRouteFinder;
import cn.nukkit.entity.ai.route.posevaluator.WalkingPosEvaluator;
import cn.nukkit.entity.ai.sensor.NearestPlayerSensor;
import cn.nukkit.event.entity.EntityDamageByEntityEvent;
import cn.nukkit.event.entity.EntityDamageEvent;
import cn.nukkit.level.Level;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.nbt.tag.CompoundTag;
import cn.nukkit.potion.Effect;
import java.util.Set;
/**
* @author Dr. Nick Doran
* @since 4/23/2017
*/
public class EntityZombie extends EntityWalkingMob implements EntitySmite {
public static final int NETWORK_ID = 32;
private IBehaviorGroup behaviorGroup;
public EntityZombie(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
@Override
public IBehaviorGroup getBehaviorGroup() {
if (behaviorGroup == null) {
behaviorGroup = new BehaviorGroup(
this.tickSpread,
Set.of(),
Set.of(
new Behavior(new MeleeAttackExecutor(CoreMemoryTypes.ATTACK_TARGET, 0.15f, 40, true, 10), new AllMatchEvaluator(
new MemoryCheckNotEmptyEvaluator(CoreMemoryTypes.ATTACK_TARGET),
entity -> !entity.getMemoryStorage().notEmpty(CoreMemoryTypes.ATTACK_TARGET) || !(entity.getMemoryStorage().get(CoreMemoryTypes.ATTACK_TARGET) instanceof Player player) || player.isSurvival()
), 3, 1),
new Behavior(new MeleeAttackExecutor(CoreMemoryTypes.NEAREST_PLAYER, 0.15f, 40, false, 10), new AllMatchEvaluator(
new MemoryCheckNotEmptyEvaluator(CoreMemoryTypes.NEAREST_PLAYER),
entity -> {
if (entity.getMemoryStorage().isEmpty(CoreMemoryTypes.NEAREST_PLAYER)) return true;
Player player = entity.getMemoryStorage().get(CoreMemoryTypes.NEAREST_PLAYER);
return player.isSurvival();
}
), 2, 1),
new Behavior(new RandomRoamExecutor(0.15f, 12, 100, false, -1, true, 10), (entity -> true), 1, 1)
),
Set.of(new NearestPlayerSensor(40, 0, 20)),
Set.of(new WalkController(), new LookController(true, true)),
new SimpleFlatAStarRouteFinder(new WalkingPosEvaluator(), this)
);
}
return behaviorGroup;
}
@Override
public int getNetworkId() {
return NETWORK_ID;
}
@Override
protected void initEntity() {
this.setMaxHealth(20);
super.initEntity();
if (this.diffHandDamage == null) {
this.setDiffHandDamage(new float[]{2.5f, 3f, 4.5f});
}
}
@Override
public float getWidth() {
return 0.6f;
}
@Override
public float getHeight() {
return 1.9f;
}
@PowerNukkitOnly
@Since("1.5.1.0-PN")
@Override
public String getOriginalName() {
return "Zombie";
}
@PowerNukkitOnly
@Override
public boolean isUndead() {
return true;
}
@PowerNukkitOnly
@Override
public boolean isPreventingSleep(Player player) {
return true;
}
@PowerNukkitXOnly
@Override
public boolean onUpdate(int currentTick) {
if (this.getLevel().getDimension() == Level.DIMENSION_OVERWORLD)
if (this.getLevel().getTime() > 0 && this.getLevel().getTime() <= 12000)
if (!this.hasEffect(Effect.FIRE_RESISTANCE))
if (!this.isInsideOfWater())
if (!this.isUnderBlock())
if (!this.isOnFire())
this.setOnFire(1);
return super.onUpdate(currentTick);
}
@Override
public boolean attack(EntityDamageEvent source) {
var result = super.attack(source);
if (source instanceof EntityDamageByEntityEvent entityDamageByEntityEvent) {
//更新仇恨目标
getMemoryStorage().put(CoreMemoryTypes.ATTACK_TARGET, entityDamageByEntityEvent.getDamager());
}
return result;
}
}
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