cn.nukkit.item.ItemBoat Maven / Gradle / Ivy
package cn.nukkit.item;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.block.Block;
import cn.nukkit.block.BlockWater;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.item.EntityBoat;
import cn.nukkit.level.Level;
import cn.nukkit.math.BlockFace;
import cn.nukkit.nbt.tag.CompoundTag;
import cn.nukkit.nbt.tag.DoubleTag;
import cn.nukkit.nbt.tag.FloatTag;
import cn.nukkit.nbt.tag.ListTag;
/**
* @author yescallop
* @since 2016/2/13
*/
public class ItemBoat extends Item {
public ItemBoat() {
this(0, 1);
}
public ItemBoat(Integer meta) {
this(meta, 1);
}
public ItemBoat(Integer meta, int count) {
this(BOAT, meta, count, "Boat");
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
protected ItemBoat(int id, Integer meta, int count, String name) {
super(id, meta, count, name);
adjustName();
}
@Override
public void setDamage(Integer meta) {
super.setDamage(meta);
adjustName();
}
private void adjustName() {
switch (getDamage()) {
case 0:
name = "Oak Boat";
return;
case 1:
name = "Spruce Boat";
return;
case 2:
name = "Birch Boat";
return;
case 3:
name = "Jungle Boat";
return;
case 4:
name = "Acacia Boat";
return;
case 5:
name = "Dark Oak Boat";
return;
case 6:
name = "Mangrove Boat";
return;
default:
name = "Boat";
}
}
@Override
public boolean canBeActivated() {
return true;
}
@Override
public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) {
if (face != BlockFace.UP && !(block instanceof BlockWater)) return false;
EntityBoat boat = (EntityBoat) Entity.createEntity("Boat",
level.getChunk(block.getFloorX() >> 4, block.getFloorZ() >> 4), new CompoundTag("")
.putList(new ListTag("Pos")
.add(new DoubleTag("", block.getX() + 0.5))
.add(new DoubleTag("", block.getY() - (target instanceof BlockWater ? 0.375 : 0)))
.add(new DoubleTag("", block.getZ() + 0.5)))
.putList(new ListTag("Motion")
.add(new DoubleTag("", 0))
.add(new DoubleTag("", 0))
.add(new DoubleTag("", 0)))
.putList(new ListTag("Rotation")
.add(new FloatTag("", (float) ((player.yaw + 90f) % 360)))
.add(new FloatTag("", 0)))
.putInt("Variant", getDamage())
);
if (boat == null) {
return false;
}
if (player.isSurvival() || player.isAdventure()) {
Item item = player.getInventory().getItemInHand();
item.setCount(item.getCount() - 1);
player.getInventory().setItemInHand(item);
}
boat.spawnToAll();
return true;
}
@Override
public int getMaxStackSize() {
return 1;
}
}
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