cn.nukkit.item.ItemFishingRod Maven / Gradle / Ivy
package cn.nukkit.item;
import cn.nukkit.Player;
import cn.nukkit.level.vibration.VibrationEvent;
import cn.nukkit.level.vibration.VibrationType;
import cn.nukkit.math.Vector3;
/**
* @author Snake1999
* @since 2016/1/14
*/
public class ItemFishingRod extends ItemTool {
public ItemFishingRod() {
this(0, 1);
}
public ItemFishingRod(Integer meta) {
this(meta, 1);
}
public ItemFishingRod(Integer meta, int count) {
super(FISHING_ROD, meta, count, "Fishing Rod");
}
@Override
public int getEnchantAbility() {
return 1;
}
@Override
public boolean onClickAir(Player player, Vector3 directionVector) {
if (player.fishing != null) {
player.stopFishing(true);
player.level.getVibrationManager().callVibrationEvent(new VibrationEvent(player, player.clone(), VibrationType.ITEM_INTERACT_FINISH));
} else {
player.startFishing(this);
this.meta++;
}
return true;
}
@Override
public int getMaxDurability() {
return ItemTool.DURABILITY_FISHING_ROD;
}
@Override
public boolean noDamageOnAttack() {
return true;
}
@Override
public boolean noDamageOnBreak() {
return true;
}
}
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