cn.nukkit.level.generator.object.ObjectTallGrass Maven / Gradle / Ivy
package cn.nukkit.level.generator.object;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.block.Block;
import cn.nukkit.level.ChunkManager;
import cn.nukkit.math.NukkitRandom;
import cn.nukkit.math.Vector3;
/**
* @author ItsLucas (Nukkit Project)
*/
public class ObjectTallGrass {
public static void growGrass(ChunkManager level, Vector3 pos, NukkitRandom random) {
for (int i = 0; i < 128; ++i) {
int num = 0;
int x = pos.getFloorX();
int y = pos.getFloorY() + 1;
int z = pos.getFloorZ();
while (true) {
if (num >= i / 16) {
if (level.getBlockIdAt(x, y, z) == Block.AIR) {
if (random.nextBoundedInt(8) == 0) {
//porktodo: biomes have specific flower types that can grow in them
if (random.nextBoolean()) {
level.setBlockAt(x, y, z, Block.DANDELION);
} else {
level.setBlockAt(x, y, z, Block.RED_FLOWER);
}
} else {
level.setBlockAt(x, y, z, Block.TALL_GRASS, 1);
}
}
break;
}
x += random.nextRange(-1, 1);
y += random.nextRange(-1, 1) * random.nextBoundedInt(3) / 2;
z += random.nextRange(-1, 1);
if (level.getBlockIdAt(x, y - 1, z) != Block.GRASS || y > 255 || y < 0) {
break;
}
++num;
}
}
}
@PowerNukkitOnly
public static void growGrass(ChunkManager level, Vector3 pos, NukkitRandom random, int count, int radius) {
int[][] arr = {
{Block.DANDELION, 0},
{Block.RED_FLOWER, 0},
{Block.TALL_GRASS, 1},
{Block.TALL_GRASS, 1},
{Block.TALL_GRASS, 1},
{Block.TALL_GRASS, 1}
};
int arrC = arr.length - 1;
for (int c = 0; c < count; c++) {
int x = random.nextRange((int) (pos.x - radius), (int) (pos.x + radius));
int z = random.nextRange((int) (pos.z) - radius, (int) (pos.z + radius));
if (level.getBlockIdAt(x, (int) (pos.y + 1), z) == Block.AIR && level.getBlockIdAt(x, (int) (pos.y), z) == Block.GRASS) {
int[] t = arr[random.nextRange(0, arrC)];
level.setBlockAt(x, (int) (pos.y + 1), z, t[0], t[1]);
}
}
}
}
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